Ringleader: Advanced Class
Across the Eyes, there will always be groups who seek to expand their influence. Teams band together under a belt flag, soldiers stand at attention for their superior officer, and crime syndicates take their orders, too. Regardless of morality, political affiliation or creed, it’s common for peoples with aligning purposes to seek leadership as it were and take orders from an elected or self-chosen leader.
The Ringleader has a way with words and leadership, and whether they’re laying into the lax of their group or supporting the fighter in front, their voice is often the loudest in a metaphorical sense and is often held in great reverence from the group if not fear.
How the Ringleader accomplishes their position of power vary wildly, but the story is always very similar. A Pit Lord of the Thieves Guild underground grows in rank and earns a place scouting out the new scores and the hits they direct earn their thieves more coin than they ever could imagine. A Big Boss of the criminal brotherhood orders a handful of close goons around in a bar-fight, and after, those goons decide it worked out well enough to stick by her side A group of religious fanatics break away from the main faith and start a new order under the guidance of an imperious cult leader. One leads, the rest follow.
The Ringleader, social butterfly they may be, uses fear and respect as the proverbial left and right shiv- sometimes, while wielding a left and right shiv. They are not always the quiet types sitting at the back of the tavern collecting dirt on the parties that wronged them, but they’re not always the obvious snake’s head. In fact, many Ringleaders serve auxiliary positions within organizations, serving as a strong voice of direction in the absence of true leadership. Those who listen to their words, follow - if a time comes that the previous leadership no longer holds the same respect as The Ringleader, then a couple faithful Henchmen at her side will ensure a ‘positive’ change of leadership– or at the very least, a rather discreet one.
Class Level | Utility Powers | Basic | Advanced | Veteran Powers | Class |
1 | +1 | 0 | 0 | +1 | Induct Enforcer, Know Thy Station |
2 | 0 | 0 | 0 | 0 | Crew of Merry Men |
3 | 0 | 0 | +1 | 0 | We Mean Business |
4 | +1 | 0 | 0 | +1 | Rattle ‘em Boys |
5 | 0 | 0 | 0 | 0 | Ominous Choir Music |
Requirement: Ringleader Level 1
Incantation: RP: Induction Conversation / Ceremony
Call: “Grant Qualifier: Enforcer of [Ringleader’s Name]”
Target: Individual Duration: Event
Delivery: Touch Refresh: Event
Accent: None Effect: Grant Qualifier
The Ringleader’s rise to power starts with a look of respect from their peers. Each Ringleader’s dynamic with the group they lead may be different, but the end goal is the same: Gather a bunch of hungry wolves together, and throw them at a problem with the promise of food thereafter.
The Enforcer may extend a formal invitation, verbal or otherwise, after spending 5-10 minutes discussing the role with the Enforcer(s) in prospect. Prospects must accept of their own free will, automatically immune from any compulsions to join. This may be done as a private conversation with an individual, or together as a group or team, at the Ringleader’s discretion.
If the prospect accepts, they gain the Qualifier: Enforcer of [Ringleader’s Name]. The character may only be the Enforcer to one Ringleader at a time. They may leave at any time by informing the Ringleader, or the Ringleader chooses to release them. If the Enforcer wishes to be an Enforcer to a different Ringleader, they must inform the first that they are leaving their employment. Doing so will remove their Qualifier and allow them to change Ringleaders.
The Ringleader is able to induct a number of individuals as Enforcers equal to their class-level of Ringleader.
Because of their specific role in Leadership, Ringleaders may not be Enforcers of themselves or other Ringleaders.
Note: This Power may be used as soon as each character is In Character. This may be done between Soft Lay-on and Hard Lay-on.
Requirement: Ringleader Level 1
Incantation: None
Call: None
Target: Self Duration: Instantaneous
Delivery: None Refresh: Immediate
Accent: None Effect: Refresh
The Ringleader gains an Enforcer Station from the list below and may assign it to one of their Enforcers. Doing so will grant the Enforcer Power to the Enforcer and grant the Ringleader Power to the Ringleader. The Ringleader Power requires them to be in proximity (roughly the same area, building or scene) to their Enforcer. The Enforcer Power is always available as long as they remain the Ringleader's Enforcer. To assign a Station to an Enforcer, the Ringleader must explain the benefits, flaws, and Powers of the Station to the Enforcer, and the Enforcer must agree of their own free will. Each Station is unique, and may only be taken once, and each character may only have one Station.
Requirement: Ringleader Level 2
Incantation: None
Call: None
Target: Self Duration: Instantaneous
Delivery: None Refresh: Immediate
Accent: None Effect: Refresh
For each Advanced Class uniquely represented among the Ringleader’s Enforcer who have a Station, the Ringleader gains the following bonuses:
The Ringleader may only gain the benefit of each choice once, regardless of how many Enforcers may have that Advanced Class.
Requirement: Ringleader Level 3
The Ringleader may select one additional Enforcer Station.
Requirement: Ringleader Level 4
The Ringleader may select one additional Enforcer Station.
Requirement: Ringleader Level 5
Incantation: Special
Call: “Cure [Condition] to Self”, “Short Grant Plus 5 Bonus Spike Damage”, “Short Grant Plus 1 Base Damage”
Target: Self Duration: Immediate, Short Rest
Delivery: None Refresh: Immediate
Accent: None Effect: Cure, Grant
Whenever the player of the Ringleader would witness a creature Weaken, Root, Sleep or Imprison one of your Enforcers, you may Cure that Condition from yourself. Note: This works even if the character would not be able to witness the Effect such as when the character is asleep.
Whenever you witness a creature Deathblow or otherwise Kill one of your Enforcers you gain “Short Grant Plus 5 Bonus Spike Damage” versus the creature that killed your Enforcer.
The Ringleader gains “Short Grant Plus 1 Base Damage” if an Enforcer is Dead or in Spirit form when this is activated. This effect will never stack with itself.
Some Ringleaders fancy a menagerie of dangerous creatures, and enlist an Enforcer to manage, feed, and train them for combat.
Incantation: None
Call: “[Name or Description] Short Dominate to [Animal / Beast] by Fear”
Target: Individual Duration: Short Rest
Delivery: Verbal Refresh: Long Rest
Accent: None Effect: Dominate
The Beastmaster is aptly named, handling creatures with ease - they may, once per Long Rest, call “[Name or Description] Short Dominate to [Animal / Beast]” but only after dealing un-Prevented damage to the creature.
Incantation: None
Call: None
Target: Self Duration: Passive
Delivery: None Refresh: None
Accent: None Effect: Grant
The Ringleader gains a single Short Natural weapon, or two, if they have the Two Weapons proficiency.
The Bully is the big man with the big bands punching big bruises into the soft little guy who was counting cards at Boss’s table. They punch first, and get punched first, and don’t usually have much time for nonsense.
Incantation: None
Call: “Short Grant Vulnerability to Unaccented Attacks”
Target: Individual Duration: Short Rest
Delivery: Weapon (Melee) Refresh: Long Rest
Accent: None Effect: Grant
After landing 3 consecutive melee attacks that were not Prevented on their target, the Bully may expose the target’s weaknesses. In most cases, this opens up a whole new spectrum of pain, allowing creatures previously resistant to damage to be damaged: if only slightly. The call for this Power is “Short Grant Vulnerability to Unaccented Attacks.”
Incantation: RP: Bellowing Shout
Call: “Short Grant Strength”
Target: Self Duration: Short Rest
Delivery: None Refresh: Long Rest
Accent: None Effect: Grant Strength
If you want something done right, you’d better do it yourself. But sometimes, doing something right means dragging your Bully off the battlefield. The Ringleader becomes Strengthened for a Short Rest.
The Siren is a master of manipulation and charm, twisting the minds of those they lay their gaze upon.
Incantation: RP: At least one minute of conversation.
Call: “[Name or Description ] Short Charm by Mind”
Target: Individual Duration: Short Rest
Delivery: Verbal Refresh: Long Rest
Accent: Mind Effect: Charm
The Coven Siren is the manipulator of the group, subverting their target’s will and directing it themselves. The Siren may, after a minute of conversation, call “[Name or Description ] Short Charm by Mind” against the target of their charms.
Incantation: None
Call: “[Name or Description] Quick Dominate to Living by Will”
Target: Individual Duration: Quick 100
Delivery: Verbal Refresh: Short Rest
Accent: Will Effect: Dominate
The Ringleader knows the ins and outs of peoples stories and hearts - where they are weakest. Handling these carefully is the masterful method by which they assert and maintain control.
The Ringleader may call “[Name or Description] Quick Dominate to Living by Will” against a target they can see. In addition, the Ringleader may also Refresh this power by expending a Spike, but only if they immediately use it against an Enforcer.
Selling lies, half-truths and outright wrong information is a lucrative business, especially to halfwit saps who have a heavy coin purse. Snake-oil salesmen, Indulgences, Wagon Brake Fluid… Grifter’s have been around as long as money has been. The Grifter makes you want to want what they got. And what they got is garbage, but somebody will probably still buy it.
Incantation: None
Call: None
Target: Self Duration: Instantaneous
Delivery: None Refresh: Long Rest
Accent: None Effect: Special
Whenever the Grifter turns in a Minion scavenging token to Staff, they may use this power to receive rewards from that token as if they had turned in a Captain token. The Grifter should announce that they are using the Haggle up Power when turning in their token to ensure Plot knows why a different token is being used.
A Grifter may use this power three times per long rest.
Incantation: None
Call: None
Target: Self Duration: Instantaneous
Delivery: None Refresh: Short Rest
Accent: None Effect: Special
Whenever the Ringleader crafts an item that has more than one resource cost, or oversees an Enforcer craft an item, they may reduce the cost of that craft by one common resource per Enforcer, to a minimum of one of each resource type.
While crafting, the Ringleader should announce to their Enforcer(s) that this power is being used.
The Plaguemonger is well acquainted with the terrible diseases, noxious poisons, toxic venoms that inundated our world, and how to use them to best effect against foes not innocent and otherwise.
Incantation: None
Call: “Taint by Disease”
Target: Individual Duration: Permanent
Delivery: Weapon (Melee) Refresh: Short Rest
Accent: Disease Effect: Taint
The Plaguemonger bestows the gifts of their foul fruits and sickened energies to strike at the vitality of their foes. The Plaguemonger may call “Taint by Disease” once per Short Rest.
Incantation: None
Call: “1 Disease”
Target: Individual Duration: Instantaneous
Delivery: Spell-Ball (Packet) Refresh: Short Rest
Accent: Disease Effect: Damage
The Ringleader keeps a satchel of noxious goo ready at their side, ready to deploy if necessary. This pouch must be specifically physrepped. The Ringleader may throw up to their ringleader class-levels of these packets every Short Rest.
Knowing what everyone else is doing or going for is half the battle, and being one step ahead ensures that you have the advantage right out of the gate.
Incantation: None
Call: “[Name or Description] Subtle Discern: [Question]”
Target: Individual Duration: Instantaneous
Delivery: Verbal Refresh: Long Rest
Accent: None Effect: Grant Subtle
Once per Long Rest, the Spymaster may add the keyword “Subtle” to a single Discern. When doing so, they must scowl at the target, eyeballing their face / form.
Incantation: None
Call: “[Name or Description] Discern Final: [Question]”
Target: Individual Duration: Instantaneous
Delivery: Verbal Refresh: Event
Accent: None Effect: Grant Final
Once per Event, the Ringleader may add the keyword “Final” to a single Discern. This Discern cannot be Subtle.
The Surgeon didn’t get their medical license revoked for nothing; Primarily because they probably never had one. Either way, the Surgeon’s a practical, medical professional, and can usually find a way to patch up somebody on the field.
Incantation: RP: For at least 10 seconds, roleplay that you are stitching the wounds of the target shut.
Call: “Heal 1 to Dying by Agony, Weakness by Agony”
Target: Individual or Item Duration: Instantaneous
Delivery: Verbal Refresh: Quick 100
Accent: None Effect: Heal, Weakness
… Now, nobody ever said that they were good at it, and moreover, closing a wound is probably more important than cleaning or disinfecting it, right? The Surgeon’s able to just get the job done, and, hey, who knows, maybe they’ll find a better doctor next time and stop bugging you? You may help pick up somebody on the battlefield by quickly stitching their wounds shut. The process is painful and usually involves quite a bit of discomfort on the recipient’s part - after a quick 10 of stitching the wounds of the target, you may call “ Heal 1 to Dying by Agony, Weakness by Agony”.
If the Surgeon uses this power on one of their Ringleader’s Enforcers, the call is “Heal 2 to Dying” instead. You don’t know why it works that way, it just does.
Incantation:
Call: “Piercing 1 by Agony”, “[Name or Description] Obey by Agony: Answer this Question, [Question]”
Target: Individual or Item Duration: Instantaneous
Delivery: Verbal Refresh: Quick 100
Accent: None Effect: Piercing, Obey
One of the best advantages of a Surgeon is their mastery of the living body. A Ringleader may use this knowledge to extract useful information out of those unwilling to speak otherwise.
The Ringleader may deal Piercing 1 by Agony to a Helpless but conscious character. If the character takes the damage or otherwise does not prevent it, the Ringleader may ask one of the following questions:
Arcane and Eldritch tools are the stock in trade for the malefactors of any fantastical criminal organization. Whether grim and foreboding tools or dark magic, the Vizier is the all-too-knowledgeable source of dark magic.
Incantation: None
Call: “Refresh [Spell Slot(s)] to Self”
Target: Self Duration: Instantaneous
Delivery: None Refresh: Long Rest
Accent: None Effect: Refresh
The Vizier may refresh two Novice spell-slots or a single Adept spell-slot after making a suitably dramatic evil laugh.
Incantation: None
Call: None
Target: Individual or Item Duration: Passive
Delivery: Verbal Refresh: None
Accent: None Effect: Grant Insight
The Ringleader is granted the Insight Perk. However, in order to use this ability, they must have a stone, crystal, magnifying glass, loupe, monocle or other similar prop as a gazing tool with which they must roleplay its use for at least ten seconds.
It’s not uncommon for Ringleaders to designate a right hand as their figurehead. These imposing, typically martially adept figures are the strong arm of the Ringleader’s will, but, most of the time, it simply looks like the Warlord is the boss. Some Ringleaders consider this a feature rather than flaw, as when the rival gangs start making moves on dismantling your posse, the Warlord is probably going to get first dibs on the shiv.
Incantation: None
Call: “Short Grant +1 Base Damage”
Target: Self Duration: Short Rest
Delivery: None Refresh: Short Rest
Accent: None Effect: Grant
A surge of unnatural power courses through The Warlord’s veins – probably because they know their boss is watching and they’ve got an image to uphold.
By stating their name, station, title, ranks, kill count, or otherwise imposing their own power, the Warlord is able to hype themselves up for the coming conflict.
Until the next Short Rest, or five attacks have been made, The Warlord may increase their base damage by +1.
Incantation: None
Call: “Refresh 2 Spikes”
Target: Individuals Duration: Instantaneous
Delivery: Touch Refresh: Long Rest
Accent: None Effect: Refresh
By addressing specific battle plans and strategies, the Ringleader may refocus and bolster their Enforcers.
Each Long Rest, the Ringleader may refresh 2 Spikes to each of their Enforcers by taking a few moments to give them instruction, tactical advice, or otherwise hype them up for the combat. They may choose to activate this Power on any number of Enforcers at one time, but each enforcer may only receive the benefits of this power once each Long Rest.
Incantation: None
Call: “Grant +1 [Maximum Spike / Maximum Life Points]”
Target: Individual Duration: Event
Delivery: Touch Refresh: Event
Accent: None Effect: Grant
If a Ringleader has The Right Hand Class Skill from Socialite, and their Bodyguard becomes their Enforcer, the Ringleader may Grant that character either +1 Maximum Base Spike or +1 Maximum Base Life Point for as long as that character is their Enforcer, or the end of the Event, whichever occurs first.
Requirement: Ringleader Level 2
Incantation: None
Call: None
Target: Self Duration: Passive
Delivery: None Refresh: None
Accent: None Effect: Special
The Ringleader is always on somebody’s hit list. That’s just part of the job. Long nights with the ear to the door is the way the Ringleader stays at the top- especially around jealous underlings who want what they’ve got.
The Ringleader should declare a Sanctum where they will sleep - During the nighttime (7pm to 7am), any intruder into the Sanctum must stop and go out of play to check the location for the Ringleader, wake them if necessary, and then return to the location where they will attempt entry in-play.
The Ringleader is required to designate their Sanctum: This should be prominently marked on the outside of all entrances with a 6” square sign, with a white background and a Blue Exclamation Mark. On the reverse of the sign, the words “Light Sleep” should be prominently visible along with the Ringleaders’ Character Name, Player Name, and Sleeping Location. This sign should also include an explanation to wake the Ringleader if entering the cabin. It is the player’s responsibility to ensure these signs are posted at all entrances to the Sanctum, and that they are easily visible and able to be read easily at night.
Requirement: Ringleader Level 3, Apprentice or higher Tinkering
Incant: None
Call: None
Target: Individual Duration: Event
Delivery: Touch Refresh: Long Rest
Accent: None Effect: Special
After a few moments of working the Ringleader can trigger a container to become a Vault the next time it is closed. A Vault’s contents are generally unreachable unless certain Powers (Dispel Magic, Ritual Disjunction, etc) are used that will get past the safeguards.
The Safebox needs to be created at a Tinkering Station with an Item Info Card containing the following:
Incantation: None
Call: None
Target: Self Duration: Passive
Delivery: None Refresh: None
Accent: None Effect: Special
Small cottage houses and warm hearths aren’t really up to par for most Ringleaders - the bigger the building the badder the boss, and most Ringleaders make their home in a massive villa or armored fortress.
The Ringleader gains the Hearth, Protected Hearth, and Bolthole Perks, as well as the following benefit:
Whenever the Ringleader witnesses a creature remove charges from a Haven for which the Ringleader belongs or is currently inside, they may Call “[Name or Description], Piercing 2 by Fear” to that creature.
Incantation: RP for Quick 30, appropriate verbal insults, charm, or encouNoneragement.
Call: None
Target: Self Duration: Instantaneous
Delivery: None Refresh: Long Rest
Accent: None Effect: Special
The silvery barbed tongue of the Ringleader is as much a weapon as any mage’s spell or warrior’s blade. When you take this power, choose one Accent: Agony, Fear, or Will. For any spells or powers that use that accent, the delivery of effects may be changed to Verbal, declaring the target “[Name or Description]”, followed by the appropriate effect given by the power. The Ringleader must roleplay for a Quick 30 in monologue, supporting or disparaging their target before being able to use the Verbal delivery described above. The Ringleader may use this power a number of times equal to their ringleader class-level per Long Rest.
Incantation: None
Call: None
Target: Self Duration: Passive
Delivery: None Refresh: None
Accent: None Effect: Special
The Ringleader may select one Utility power from either Socialite or Fighter.
Incantation: None
Requirement: Ringleader Level 2
Call: None
Target: Self Duration: Passive
Delivery: None Refresh: None
Accent: None Effect: Special
The Ringleader may select one additional Enforcer Station.
Incantation: None
Requirement: Promote From Within, Ringleader Level 5
Call: None
Target: Self Duration: Passive
Delivery: None Refresh: None
Accent: None Effect: Special
The Ringleader may select one additional Enforcer Station.
Incantation: None
Call: “It has been told I am wealthy.”
Target: Self Duration: Passive
Delivery: None Refresh: Short Rest
Accent: None Effect: Special
It takes money to make money, and when you don’t have money, you make it look like you have money. The Ringleader has developed a knack for making their assets appear more valuable than they are. This, in turn, invites more investors into the Ringleader’s circles, and more investors means more money. The Ringleader receives an additional 2 Wealth for every rank of Profession, and an additional 1 Wealth for Manse and Income.
The Ringleader also gains the ability, once per Short Rest to claim “It Has Been Told I am Wealthy.” as per the Power Words.
The Ringleader may select a Basic Power from the Fighter Base class.
The Ringleader may select a Basic Power from the Socialite class.
Incantation: RP: Demanding their enforcers take defensive action or protect them.
Call: “By My Voice to Enforcer of [Ringleader’s Name], Grant +3 Barrier.”
Target: Enforcer(s) Duration: Instantaneous
Delivery: None Refresh: Short Rest
Accent: None Effect: Grant Barrier
Barking words of command, the Ringleader demands the shields of cannon-fodder to stay up, and to keep them protected. After finishing a short string of orders to their Enforcers, the Ringleader may call “By My Voice to Enforcer of [Ringleader’s Name], Grant 3 Barrier.”
Incantation: RP: Quick statement for the creature to back off.
Call: "[Name or Description] Short Repel by Fear"
Target: Individual Duration: Short
Delivery: Wapon Refresh: Short Rest
Accent: Fear Effect: Taunt
The weak will eat the strong, wealthy, and overwhelmingly handsome if you let them. So, most Ringleader’s opt to keep those savages at bay. The Ringleader may make a Weapon attack with the call “Short Repel by Fear” a number of times each Short Rest equal to their Ringleader class-level.
Incantation: None
Call: “Instruction: Turn your crafting hourglass over"
Target: Individual Duration: Permanent
Delivery: Verbal Refresh: Short Rest
Accent: Fear Effect: Taunt
Patience is not really a Ringleader’s strong suit, but, sometimes, that’s okay. The Ringleader may instruct another to turn their hourglass over while crafting an item, shortening the time it takes to create an item. A Ringleader may use this Power a number of times each Short Rest equal to their Ringleader class-level.
Incantation: None
Call: "[Name or Description] Taunt 2 by Fear"
Target: Individual Duration: Permanent
Delivery: Verbal Refresh: Short Rest
Accent: Fear Effect: Taunt
The Ringleader is a master of getting the right people’s attention, and dealing with potential threats to their mastery. The Ringleader can call out “[Name or Description] Taunt 2 by Fear,” against a foe, forcing them to deal with the Ringleader personally.
Incantation: None
Call: “Counter, Unmatched Gaze”, “[Name or Description] 1 Fear”
Target: Individual Duration: Instantaneous
Delivery: Verbal Refresh: Short Rest
Accent: Fear Effect: Counter
The Ringleader, when targeted by a non-Subtle Discern, may Counter the Discern by calling “Counter, Unmatched Gaze,” and may immediately call “[Name or Description] 1 Fear” against the source of the Discern. If they do, the Ringleader gains +1 Spike Bonus Damage versus the target until the Ringleader finishes a Short Rest.
The Ringleader may do this a number of times per Short Rest equal to their Ringleader class-level.
Incantation: None
Requirement: Unmatched Gaze
Call: “[Name or Description], 3 Agony”
Target: Individual Duration: Passive
Delivery: None Refresh: None
Accent: Agony Effect: Damage
Whenever the Ringleader uses the Unmatched Gaze power, you may call [Name or Description] 3 Agony instead of its normal Call and gain 1 Barrier.
Incantation: None
Call: “Wounding 6”
Target: Individual Duration: Instantaneous
Delivery: None Refresh: Short Rest
Accent: None Effect: Wounding
After the Ringleader lands a Verbal attack that is not a Discern, they may immediately strike that target with a melee weapon for “Wounding 6.” This must be the next Power they use after the Verbal Power, and this Call may not be altered. This bonus attack is lost if the Ringleader becomes Helpless, completes a Short Rest, or uses any other Power.
Incantation: Negotiate a price with a group of humanoids
Call: “By My Voice, Short Obey to those who I Paid: Protect Me”
Target: Individuals Duration: Short Rest
Delivery: Voice Refresh: Short Rest
Accent: None Effect: Obey
The Ringleader knows the people and, more importantly, that everyone has their price. The actual amount is up to role play between the Ringleader and the other person(s). The Ringleader hands over her coin purse and its heft can almost speak for itself, encouraging the would-be assailer to not harm them and instead fight for them. This power can only be used on humanoid targets. This ability affects all those who the Ringleader paid as part of the negotiations.
Incantation: None
Call: “Wounding 1”
Target: Self Duration: Short Rest
Delivery: None Refresh: Long Rest
Accent: None Effect: Wounding
While engaged in single combat with an opponent wielding a melee weapon, the Ringleader activates this power, targeting that creature. Until the target of Spiteful Advance is incapacitated or quits the field, the Ringleader may change one melee non-Spike, non-Powered basic attack per Flurry to “Wounding 1.” They may make this change at will as long as the other conditions are met.
Incantation: None
Call: “[Name or Description], Discern by Mind: [Question]”, “Spirit, Subtle Discern by Mind: [Question]”
Target: Individual Duration: Instantaneous
Delivery: Verbal Refresh: Short Rest
Accent: None Effect: Discern
Knowing a target’s weaknesses is fundamental to planning an attack. The more that is known, the better the outcome is likely to be. By engaging the mark beforehand, important information can be gleaned.
Out of Combat, The Ringleader may ask the following Discerns (once per Short):
In addition, on a Marshaled encounter, such as a mod, before the encounter begins you may ask the Marshal Spirit each of these (once per Long Rest):
Finally, whenever the Ringleader uses a Power with the Fear or Agony accent, they may call “Grant 1 Barrier to Self.”
Incantation: None
Call: “Counter, You’re All Talk”
Target: Self Duration: Instantaneous
Delivery: None Refresh: Short Rest
Accent: None Effect: Counter
The Ringleader may Expend a Spike to Counter a Verbal power targeted at them specifically. The Ringerleader may use this once per Short Rest.
Incantation: None
Call: None
Target: None Duration: Instantaneous
Delivery: None Refresh: Special
Accent: None Effect: Special
The Ringleader has a very pronounced and important connection in the trans-Eye business syndicate known as The Cottonmouth Workers Union, and can leverage those favors to help get their resources in line. At the beginning of every event, the Ringleader may create a Cottonmouth Favor item tag, which must be signed by Plot. Additional Favors may be earned through the Rogue’s Den or from interacting with The Cottonmouth. These favors may be turned in by the Ringleader for one of the following effects.
Incantation: None
Call: “Grant x Barrier”
Target: Self Duration: Instantaneous
Delivery: Touch Refresh: Long Rest
Accent: None Effect: Grant Barrier
The Ringleader gains +2 Barrier for each Enforcer that is adjacent to them when they activate this power, up to a maximum of +10.
Whenever the Ringleader turns in 5 Minion Loot tokens, or a Captain Loot token they may instead choose to refresh this power instead of receiving loot for those tokens.
Incantation: None
Call: Obfuscate
Target: Self Duration: Passive
Delivery: None Refresh: None
Accent: None Effect: Obfuscate
The Ringleader knows the ins and outs of conversation. They know how to smile, when to smile, and when to strike fear into those who would oppose them. Either way, the most difficult thing about a Ringleader is never knowing truly what their angle is. One would just as soon support you as they would exploit you for profit, and there’s really no way to tell the difference in between.
The Ringleader is considered Inherently Obfuscated vs. Discerns that are neither Subtle nor Final.
Incantation: None
Call: “By My Voice: Dominate to Enforcers of [Name] by Fear”
Target: Individuals (Enforcer) Duration: Permanent
Delivery: Voice Refresh: Short Rest
Accent: Fear Effect: Dominate
Some creatures of the night like to twist the minds of the Ringleader’s Enforcers against them. Lucky for the Ringleader, those Creatures of the night don’t pay those Enforcer’s payroll, and they should know better than to cross them.
The Ringleader demand that their flock return to them, with the call “By My Voice: Dominate to Enforcers of [Ringleader’s Name]”
Incantation: None
Call: “Piercing 5 Final”
Target: Individual Duration: Instantaneous
Delivery: Weapon (Melee) Refresh: Special
Accent: None Effect: Piercing
A Ringleader’s Enforcers getting hurt or dying is par for the course in their line of work; they know what they signed up for, but, still, some Ringleaders take special offense to their property getting damaged.
The Ringleader begins an Event with this Power expended. Whenever an Enforcer you can see dies or you discover the body of one of your dead Enforcers, this Power immediately Refreshes. This Power may be Refreshed this way a number of times each Short Rest equal to the Ringleader’s class-level.
The Ringleader can make a strike that is unblockable and uncounterable. The Effect and Number cannot be altered, though the Accent may.
Incantation: None
Requirement: You must actively be engaged in combat with your target.
Call: “Taunt 10”, “[Name or Description] [Effect]”
Target: Individual, Self Duration: Permanent, Short Rest
Delivery: Melee Weapon, Verbal Refresh: Long Rest
Accent: None Effect: Taunt, Grant
Whenever the Ringleader is targeted by an opponent who makes them their obvious target of attack, the Ringleader may take that challenge and use it to fuel their own animosity.
The Ringleader may Taunt a foe that is engaged with them in combat. The Call for this Effect is “Taunt 10.”
While the Target of the Taunt is engaged by the Ringleader, Each time the Ringleader lands an un-Prevented attack on the target, they may call one of the following Effects:
The Ringleader may call a number of these effects equal to thrice their Ringleader class-level.