Inquisitor: Advanced Class
The Inquisitor is no mere Cleric or street corner preacher. The Inquisitor serves as an agent of the deity they serve. Their relationship is much closer than that of most of the clergy. When the Inquisitor speaks, their deity listens, and often may even agree. The Inquisitor’s place in the world is a unique one. Their set of skills best places them in a position to streamline the justice process. They are the investigator, the judge and jury, and for added efficacy the executioner too. Intimidating and frighteningly efficient at what they do, some Inquisitors can even press the question after the subject has passed from this world to the next.
Class Level | Cantrips | Spell Known | Spell Preparations | Spell Slots | Class Bonuses |
1 | +1 | +1 | +1 | 0/0/1/0 | Pressing the Question, Divine Conduit, Divine Supplication |
2 | 0 | +1 | +1 | 0/0/1/0 | Brand |
3 | 0 | +1 | +0 | 0/1/1/0 | Scourge of the Outsider |
4 | +1 | +1 | +1 | 0/1/2/0 | No Tell |
5 | 0 | +1 | +1 | 0/1/2/0 | Force Majeure, +1 Base Maximum Spikes |
“I call my faith: divine and right, I wield and shape creation's light,
With fervent plea and ardent zeal, I summon strength for woe and weal,
From realms beyond, my power's source, With prayer and faith I give it force,
As vessel for the will divine, I claim the power that is mine…”
The Inquisitor is a Divine caster and spell slots granted by this class are Divine Spell Slots.
Requirement: Inquisitor Level 1
Incantation: None
Call: None
Target: Self Duration: Instantaneous
Delivery: None Refresh: Immediate
Accent: None Effect: Grant Accent
The Inquisitor is a conduit for the Divine. They may substitute or add the Radiance Accent at-will to Divine Spells with Verbal delivery. At Inquisitor class-level 3 this expands to Divine Spells with Packet delivery. At Inquisitor class-level 5 this expands to attacks with Weapon delivery.
Requirement: Inquisitor Level 1
Incantation: RP: Interrogation, forceful or accusatory questions.
Call: “[Name or Description] Discern by Radiance: [Question]”
Target: Individual Duration: Instantaneous
Delivery: Verbal Refresh: Event
Accent: Radiance Effect: Discern
This Power can only be used out of combat. The Inquisitor brings to bear the divine gaze of truth and justice through intense questioning and sharp words. When needed, they can apply the divine might of their faith to those questions. The Inquisitor may choose a single target while in the midst of an interrogation, and ask the following questions, any number of questions from this list may be asked during the interrogation with only a single “use” of this power:
They may use this Power a number of times equal to their Inquisitor class-level per event. If this power is used on an individual the Inquisitor has Branded (see below) it does not count against their limit.
Requirement: Inquisitor Level 1, Plot Approval
The path of an Inquisitor is not for the weak willed or decision adverse. While most people give homage to their religion of choice, the Inquisitor must supplicate to a specific deity above all others. If the Inquisitor follows a religion that venerates multiple gods such as the Ember Light, Guardians, Manifold Path, or Ringwitches and also does not have a Patron that is a Deity they may not use this Power. As the Inquisitor devotes themselves to a deity, their connection with their deity deepens and the words of the Inquisitor gain the weight of their deity. The deity the Inquisitor supplicates to does not necessarily need to be venerated in the Religion they worship.
For example: If Fira is a follower of the Emberlight, they could supplicate to Yaziri specifically as the deity who grants them their powers as an Inquisitor. Thurgo is a Ring Witch, therefore they could not become an Inquisitor of the Worldsoul without abandoning their Religion because one of the tenets of their Religion is to venerate both Worldsoul and the Pharaoh equally. Marne, a follower of the Well, could become an Inquisitor Kemis so long as Kemis and Olfrin’s tenets don’t clash.
Requirement: Inquisitor Level 2
Incantation: About 15 seconds roleplay denouncing the target’s disregard for your tenets and beliefs. Example: “I hereby brand you as an Oath Breaker in the eyes of [god]! Sinners are allowed no Quarter! Kill them all and let them plead their case to the Keepers!”
Call: None
Target: Self Duration: Event
Delivery: None Refresh: Long Rest
Accent: None Effect: None
The Inquisitor calls out and makes known to all around them that they hereby condemn the individual an Oath Breaker, and outside the graces of their god. Normally, when a street corner preacher condemns someone, it is given little heed; however, when an Inquisitor does so, their god tends to listen and agree.
The Inquisitor may Brand one Individual per Long Rest. The Inquisitor may “forgive” any Individual they have branded at will, otherwise the Brand will last until the end of the Event. Mechanically a Brand has no effect by itself, but when combined with other Powers allows extra damage and Effects to them such as Scourge of the Outsider.
Requirement: Inquisitor Level 3
Incantation: None
Call: None
Target: Self Duration: Passive
Delivery: None Refresh: None
Accent: None Effect: Grant Base Damage
While the rank and file of the clerical orders are effective in mortal combat, they sometimes prove insufficient in the battle against the supernatural. Inquisitors, however, fight against these otherworldly invaders as a matter of course, and have developed techniques to ensure their fight against Abominations, Undead, and even the errant Undevoted mortal always sways in their favor.
When attacking an Abomination, Undead, Undevoted, or an individual Branded as an Oath Breaker, the Inquisitor may add the “to Abomination”, “to Undead”, or “to Undevoted” Qualifier. If they do so, the Inquisitor may add one additional Base Spike Damage to their melee attacks against the target. At level 5, instead of Base Spike Damage this becomes a Base Damage increase. No Qualifier is required for those Branded as an Oath Breaker. As this additional damage is a base increase, and is not affected by the stacking rules.
Requirement: Inquisitor Level 4
Incantation: None
Call: None
Target: Self Duration: Instantaneous
Delivery: None Refresh: Long Rest
Accent: None Effect: Obfuscate
A master of investigation knows all the tells and how to pick them out. Conversely, the Inquisitor is also a master of deception, knowing what not to do. The Inquisitor may Obfuscate any Discern targeting them once per Long Rest. The Inquisitor may use this power times equal to their Inquisitor-level against Branded individuals instead of once per Long Rest.
Requirement: Inquisitor Level 5
Incantation:
“I call my faith: divine and right, I wield and shape creation's light,
With fervent plea and ardent zeal, I summon strength for woe and weal,
From realms beyond, my power's source, With prayer and faith I give it force,
As vessel for the will divine, I claim the power that is mine to unbind the spirit before me.”
Call: “Destroy Contract with [Abomination, Undead, Undevoted] by Radiance”
Target: Individual Duration: Instantaneous
Delivery: Touch Refresh: Event
Accent: Radiance Effect: Special
Where the Inquisitor goes, the light of the Divine will always shine, even upon the most corrupt of souls, for the lost are in greatest need of aid. The Inquisitor is honor bound to seek out and destroy the corruption they uncover, sometimes at the cost of their own lives. When all other options are exhausted, the Inquisitor may forcefully destroy the link created by foul contracts with such creatures as Abominations, Undead, and Undevoted, but at the cost of their own life.
Out of combat, and after one minute of roleplay, the Inquisitor may touch a willing target and recite the incantation. Once complete, the Inquisitor immediately turns into a Spirit and must travel directly to the Spirit Well. This overrides any other Powers that might affect the Inquisitor’s Spirit, and they should Call “Immune” if effects are directed to them with the qualifier “to Spirit.”
Once the Inquisitor’s spirit has arrived at the Spirit Well, their actions will be judged accordingly.
Requirement: Inquisitor Level 1
Incantation: None
Call: None
Target: Self Duration: Passive
Delivery: None Refresh: None
Accent: None Effect: None
The character’s class-levels in Inquisitor count for class-levels in Cleric with respect to their Healing Touch Pool.
Requirement: Inquisitor Level 2
Incantation: None
Call: None
Target: Self Duration: Instantaneous
Delivery: None Refresh: Immediate
Accent: None Effect: None
The Inquisitor is often tasked with unraveling crimes of death and mortality, and as such is often in the position of interrogating as many reliable witnesses as possible. More experienced Inquisitors know that the spirits of the realms watch over all, often with unique perspectives. The Inquisitor may use Pressing the Question on Spirits by adding the “to Spirit” Qualifier. An example of a modified call would be “Discern by Radiance to Spirit: What is your full name?” Additionally, the Inquisitor gains the Spirit Root power:
Spirit RootIncantation: “I call my faith, to Root you Spirit” Call: “[Name or Description] Short Root to Spirit” Target: Spirit Duration: Short Rest Delivery: Verbal Refresh: Short Rest Accent: None Effect: Root The Inquisitor is able to call “[Name or Description] Short Root to Spirit” once per Short Rest. |
Requirement: Inquisitor Level 2
Incantation: None
Call: None
Target: Self Duration: Passive
Delivery: None Refresh: None
Accent: None Effect: None
Normally the Inquisitor’s Brand Innate power may only be used once per Long Rest. With each purchase of this Class Power it may be used one additional time per Long Rest.
Requirement: Inquisitor Level 3
Incantation: “I call my faith: divine and right, I wield and shape creation's light, to unmask the corrupted.”
Call: “By My Voice to [Abomination, Undead, or Undevoted], Expose by Radiance”
Target: Individuals Duration: Instantaneous
Delivery: Voice Refresh: Long Rest
Accent: Radiance Effect: Expose
Where the sun shines, evil cannot prevail, for deception and trickery quails under the light of the just. The Inquisitor may call upon the scouring light of the sun to uncover deceitful creatures in a large area by calling “By My Voice to [Abomination, Undead, or Undevoted] Expose by Radiance.”
Requirement: Inquisitor Level 3
Incantation: "From the light of the divine, from the lessons of mystic lore, so do we seek an audience” repeated six times
Call: “Grant Insubstantial”, “Dispel Insubstantial”
Target: Individuals Duration: Special
Delivery: Touch Refresh: Long Rest
Accent: None Effect: Grant Insubstantial, Dispel Insubstantial
This powerful rite lets the Inquisitor ask their god to answer a question. The Inquisitor and up to one other target per Inquisitor class-level of the character must find an out-of-combat location to perform this powerful rite. All targets will, at the end of the Incantation (which all must perform) fade away, becoming insubstantial and traveling directly to the Spirit Well, where they will seek the answers of their god. All targets will be gone for at least four hours (taking an NPC shift). If not all the targets perform the Incantation, or if it is overly mangled, it is up to the Inquisitor’s player to declare the Power ineffective.
The power to call upon the Divine so directly is not one to be used lightly. The god or higher power may require tasks, homage, or sacrifices to be made in exchange. If the god or higher power targeted does not deign to answer the call of their supplicant, another being may answer instead, or there may be no answer at all.
At the end of their seeking, all who sought an audience will return, and each person may have the answer to a single question that they ask at the Spirit Well. These answers will be generally reliable, although they may be couched in riddle, poetry, or other obfuscation. At the end of their seeking, all targets will travel directly back, insubstantial, to where they cast the rite, and become corporeal again by calling “Dispel Insubstantial.”
Requirement: Inquisitor Level 4
Incantation: None
Call: “[Name or Description] Discern by Radiance: [Question]”
Target: Individual Duration: Long Rest
Delivery: Verbal Refresh: Long Rest
Accent: Radiance Effect: Discern
Out of combat, the Inquisitor engages an individual in conversation. Throughout the conversation, the Inquisitor lays bare the other’s soul for examination. With the aid of their god, the Inquisitor is able to discern what contractual bindings weigh on the soul before them.
The Inquisitor may choose from the following list of Discerns in an effort to garner information about any such Contracts. The Inquisitor may ask a number of questions equal to twice their Inquisitor class-level. The Character under examination need not know they are bound in a Contract for this Spell to work.
Requirement: Inquisitor Level 5
Incantation: None
Call: None
Target: Self Duration: Passive
Delivery: None Refresh: None
Accent: None Effect: Grant Base Damage
When attacking an Abomination, Undead, Undevoted, or an individual Branded as an Oath Breaker, the Inquisitor may add the “to Abomination”, “to Undead”, or “to Undevoted” Qualifier. If they do so, the Inquisitor may add one additional Base Damage to their melee attacks against the target. No Qualifier is required for those Branded as an Oath Breaker. As this additional damage is a base damage increase, and is not affected by the stacking rules. This power stacks directly with Scourge of the Outsider and other forms of Base Damage increase.
Requirement: Inquisitor Level 5
Incantation: None
Call: “[Name or Description] Obey Final: Tell me if you have the ability to Obfuscate your answers to questions.”
Target: Individual Duration: Instantaneous
Delivery: Verbal Refresh: Event
Accent: None Effect: Instruction
The most experienced Inquisitors know that they face the possibility of trained and augmented criminals from time to time. While those who would lie to an Inquisitor are foolish, some are adept enough to slip by unnoticed, at least for a time. After at least one minute of interrogative questioning using Pressing the Question,
the Inquisitor may ask a number of questions, and once a pattern of responses is had, may determine if the answers defy the will of the gods.
After one minute of roleplay interrogating a suspect, with at least one use of Pressing the Question, the Inquisitor may make a determination of the target’s ability to lie under the effect of a Discern.
Incantation: “I call my faith…”
Incantation: “... to mend this shield."
Call: "Mend 1 to Shield by Radiance"
Target: Shield Duration: Instantaneous
Delivery: Touch Refresh: Focus Quick 100
Accent: Radiance Effect: Mend
Calling upon their faith, the Inquisitor may channel the light to begin to rebuild a damaged shield. This cantrip restores 1 Shield Point to a damaged, but not destroyed, shield. This Cantrip does not Rebuild a shield.
Incantation: “... to judge you.”
Call: “1 Radiance”, “2 Radiance” or “2 Radiance to [Abomination, Undead, or Undevoted]”
Target: Individual Duration: Instantaneous
Delivery: Packet (Spell-Packet) Refresh: Immediate
Accent: Radiance Effect: None
The Inquisitor channels their god’s retribution to punish those who live outside of their ordained path. The Inquisitor may charge a Spell-Packet and Call “1 Radiance.” If the target of the attack is Branded as an Oath Breaker by the Inquisitor, they may instead call “2 Radiance”. The Inquisitor may also call “2 Radiance to [Abomination, Undead, or Undevoted].”
Incantation: "... to know the enemies of nature.”
Call: Special
Target: Individual Duration: Instantaneous
Delivery: Verbal Refresh: Immediate
Accent: Radiance Effect: Discern
This spell allows the character to determine if a targeted creature is one of the Living Dead. Alternatively, it may be used to determine the controller of an Undead or what kind of Undead a creature is, but only if the Inquisitor has already used this Power to ask the first question and gotten a positive response.
Incantation:
“… divine and right, I wield and shape creation’s light.
With fervent plea and ardent zeal, I summon strength for woe and weal
To bring you in, to guide your way, so that our cause might win the day.”, Explanation
Call: “Short Grant [Accent] on unaccented attacks and Powers”
Target: Individual Duration: Short Rest
Delivery: Touch Refresh: Immediate
Accent: None Effect: Grant Accent
The Inquisitor may choose to summon the Divine aid of their Religion to grant access to their faith’s Accent. The Inquisitor anoints the target with the Alchemical Item Holy Oil while incanting the spell, sacrificing the Oil in the process. After, the target is able to utilize the accent of the caster’s Religion until the target completes a Short Rest. This Accent is able to be used, at-will, on any weapon attack, spell, or power that does not already have an Accent. After casting and anointing the target in Holy Oil, the Inquisitor should deposit it in the Ashbin at their earliest convenience.
For Example: Dravis, a believer in the Ember Light, casts Infuse upon his longtime companion Panth. After explaining the powers’ effects, Panth is able to call “1 Flame” instead of swinging his uncalled damage. In addition, many of Panth’s powers, being a fighter, are naturally unaccented, and so they are likewise affected. Panth uses his Brutal Blow against an Ice elemental, swinging for 5 Flame, to great effect, slaying the elemental instantly.
Incantation:
“I call my faith: divine and right, I wield and shape creation's light…”
Incantation: “... to invoke fear in those too near.”
Call: “Short Repel by Fear”
Target: Individual Duration: Short Rest, Instantaneous
Delivery: Packet (Spell-Ball) Refresh: Spell
Accent: Fear Effect: Repel
The Inquisitor is not one to cross lightly. For those who do, know to best keep their distance while the Inquisitor is on a warpath. The Inquisitor invokes their god and calls down Divine wrath and cloaks themself in it. The Inquisitor charges a number of Spell-Balls with “Short Repel by Fear,” equal to their Inquisitor class-level. If one of these spell balls is used on a Branded target the Inquisitor may immediately charge a replacement Spell-ball.
Incantation: “...to bring salvation to the heretics.”
Call: “Wounding 2 by Radiance” “[Name or Description] 4 Radiance to [Abomination, Undead, or Undevoted]”
Target: Individual Duration: Instantaneous
Delivery: Packet (Spell-Ball), Verbal Refresh: Spell
Accent: Radiance Effect: Wounding
A special privilege is reserved for those who actively speak in contradiction to that which is good. That which is good is all that god says is: the Tenets of the Inquisitor’s Religion. For those who speak such blasphemy, they are heretics. The Inquisitor may invoke the wrath of their god to charge a spell-ball to call “Wounding 2 by Radiance.”
If the first packet hits and the attack is not prevented, the Inquisitor may call “[Name or Description] 4 Radiance to [Abomination, Undead, or Undevoted]” to the target the packet struck.
Incantation: “...to bring low our enemies.”
Call: “Short Disable Both Legs by Radiance”
Target: Individual Duration: Short Rest
Delivery: Packet (Spell-Ball) Refresh: Spell
Accent: None Effect: Disable
The Inquisitor calls down holy power, forcing their opponents to their knees. Both the target’s legs are disabled at once.
Incantation: “...to hear the plea of the accused.”
Call: “Quick Charm and Bind by Will,” or “Short Charm and Bind by Will”
Target: Individual Duration: Quick, Short Rest
Delivery: Packet (Spell-Ball) Refresh: Spell
Accent: Will Effect: Charm, Bind
When the Inquisitor wishes to have a word, they are generally able to press the severity of their divine mission on those who they wish to converse with. The Inquisitor calls upon their god’s indomitable will and subjugates those who they wish to speak, convincing them of the dire import of the situation. By casting this with an Adept Spell-slot, the Inquisitor can change the call to “Short Charm and Bind by Will.”
Incantation:
“I call my faith: divine and right, I wield and shape creation's light,
With fervent plea and ardent zeal, I summon strength for woe and weal…”
Incantation: “...to rip away your protective shell.”
Call: “Dispel All [Protects/Summoned Armor]” or “Dispel All Protects and Summoned Armor”
Target: Individual Duration: Instantaneous
Delivery: Packet (Spell-Ball) Refresh: Spell
Accent: None Effect: Dispel
The Inquisitor reaches out and unweaves the magical protections their foes have in place. This Spell can be used to remove any Protections or Summoned Armor (such as Mage Armor) that the target has active.
If the Inquisitor uses a Spike in the casting, they may dispel both Protections and Summoned Armor.
Incantation: “...to bolster the faithful.”
Call: “Grant Protect vs [Will, Mind, or Fear] to Worshiper of [Religion/Deity]”
Target: Self, Individual Duration: Long Rest
Delivery: Touch Refresh: Spell
Accent: None Effect: Grant Protect
The Inquisitor calls upon the temperance of their god and bolsters them and followers of their god. At the time of casting this spell, the Inquisitor may Grant Protection to themselves and any Individual the Inquisitor has confirmed follows the same Religion as the Inquisitor using their Detect Devotion Cantrip. The Inquisitor may do this a number of times equal to their Inquisitor class-level so long as each person who receives the boon worships the same Religion or Deity.
The Inquisitor also gains the Indomitable power:
IndomitableIncantation: None Call: "Counter, Indomitable" Target: Self Duration: Long Rest Delivery: None Refresh: None Accent: None Effect: Counter When the Inquisitor is struck with a Charm, Dominate, or Obey Effect, they may call “Counter, Indomitable” once per Long Rest per casting of this Spell. |
Note: Worshiping the same deity does not necessarily mean worshiping the same Religion.
Incantation: “...to enact judgment on the unworthy.”
Call: “Wounding 5 by Radiance”, “Double 5 by Radiance”
Target: Individual Duration: Instantaneous
Delivery: Packet (Spell-ball) Refresh: Spell
Accent: Radiance Effect: Wounding, Double
The Inquisitor calls on their god to exact the sentencing on those who the Inquisitor judged worthy of such an honor. The Inquisitor calls down gouts of Radiant energy to overwhelm their foes. The Inquisitor may spend a Spike to charge a second spell-ball with the same call.
If the target of this judgment is an Abomination, Undead, Undevoted, or Branded by the Inquisitor as an Oath Breaker, they may call Double in place of Wounding.
Incantation: "...to grant you might.”
Call: “Long Grant strengthened and +1 Bonus Spike Damage”
Target: Self Duration: Long Rest
Delivery: Touch Refresh: Spell
Accent: None Effect: Grant Strength, Grant Plus Spike Damage
The Inquisitor calls upon their god to grant but a sliver of their Divine strength. The Inquisitor swells with the strength of the Divine and is able to perform feats of strength previously unimaginable. The Inquisitor gains the strengthened Condition, and +1 Bonus Spike Damage.
Incantation: “...to let faith preserve reality.”
Call: “Grant Protect vs [Force, Time, or Illusion] to Worshiper of [Religion/Deity]”
Target: Individual, Self Duration: Event, Short
Delivery: Touch Refresh: Spell
Accent: None Effect: Grant Protect, Grant Power
The Inquisitor calls upon the temperance of their god and bolsters them and followers of their god. At the time of casting this spell, the Inquisitor may Grant Protection to themselves and any Individual the Inquisitor has confirmed follows the same Religion as the Inquisitor using their Detect Devotion Cantrip. The Inquisitor may do this a number of times equal to their Inquisitor class-level so long as each person who receives the boon worships the same Religion or Deity.
The Inquisitor is also granted the Forced Reality Power below:
Forced RealityIncantation: None Call: "Resist, Perseverance" Target: Self Duration: Short Rest Delivery: None Refresh: None Accent: None Effect: Resist The Inquisitor’s god emboldens their grip on reality. The Inquisitor may call “Resist, Perseverance” to a number of Root, Disarm, or Disable Effects equal to their Inquisitor’s class-level until their next Short Rest. The Inquisitor can only gain this Power a maximum of once per Short Rest. |
Note: Worshiping the same deity does not necessarily mean worshiping the same Religion.
Incantation: “...to stay the hand of corruption.”
Call: “Grant Protect vs [Agony, Poison, or Disease] to Worshipper of [Religion/Deity]”
Target: Individual, Self Duration: Short Rest
Delivery: Touch Refresh: Spell
Accent: None Effect: Grant Protect, Grant
The Inquisitor calls upon the temperance of their god and bolsters them and followers of their god. At the time of casting this spell, the Inquisitor may Grant Protection to themselves and any Individual the Inquisitor has confirmed follows the same Religion as the Inquisitor using their Detect Devotion Cantrip. The Inquisitor may do this a number of times equal to their Inquisitor class-level so long as each person who receives the boon worships the same Religion or Deity.
The Inquisitor is also granted the No Claim Power below:
No ClaimIncantation: None Call: "Short Grant Immunity to Maximum Life Point Reductions," “Short Grant Immunity to Maximum Spike Reductions” Target: Self Duration: Short Rest Delivery: None Refresh: None Accent: None Effect: Grant Immunity The Inquisitor’s god shields the Inquisitor from taking what belongs to the god and makes them Immune to having their Maximum Life Points and Maximum Spikes Reduced for a Short Rest. Note: Immunity does not protect one from Sacrificing these statistics. |
Note: Worshiping the same deity does not necessarily mean worshiping the same Religion.
Incantation: “...to bind you to keep my secrets.”
Call: “Grant Inherent obedient to Willing: Speak to no one of [brief description of event that just transpired.]”
Target: Individuals Duration: Event
Delivery: Touch Refresh: Spell
Accent: None Effect: Grant
As well as the Inquisitor knows the value of truth, as rare as it may come, the Inquisitor also is keenly aware of the need to keep control of knowledge. Invoking their god, together the Divine and the Inquisitor convince a number of witnesses that perhaps it is best to forget this ever happened and keep it under their hat. The Inquisitor may affect a number of individuals up to their Inquisitor class-level.
Note: The Inquisitor must explain that this will only last till the end of the event.
Incantation:
“I call my faith: divine and right, I wield and shape creation's light,
With fervent plea and ardent zeal, I summon strength for woe and weal,
From realms beyond, my power's source, With prayer and faith I give it force…”
Incantation: “... to grant Atonement to this one who has gone astray.”
Call: Explanation
Target: Individual Duration: Instantaneous
Delivery: Touch Refresh: Spell
Accent: None Effect: Special
Sometimes, there are those who stray, breaking laws of gods and mortals alike, requiring both penance and forgiveness. The ability to cast this spell is a privilege, and is never to be used frivolously or lightly.
A character who had been given Atonement should feel the weight of guilt lifted from them. If the character has received Atonement, they can add that they confessed and atoned to any Power that forces the character to speak the truth, determines if the character has spoken the truth, or detects if a character has strayed from morality or dogma (even if the Power would not normally allow such a statement, such as a Power that requires only a yes or a no).
The Inquisitor knows that the handing out of Atonement is of grave consequence, and is essentially, vouching for the Atoned in the eyes of the Divine. Should the Atoned return to their previously erroneous behavior, it is possible the weight of penance could fall upon the Inquisitor as well.
Incantation: "... to Consecrate this shield.”
Call: “Short Grant Counter by Radiance”
Target: Self Duration: Short Rest
Delivery: None Refresh: Spell
Accent: Radiance Effect: Grant Counter
The Inquisitor calls out to their god to install a blessing upon their shield. Consecrate Shield makes the Inquisitor’s shield Counter Effects that strike it. When the caster’s shield is struck by an Effect, the Inquisitor may call “Counter, Sacred Shield” once.
Additionally, if the shield bears the divine sigil of the Inquisitor’s god, when casting the spell, the Inquisitor may expend Spikes to Counter additionally Effects that hit the shield one-for-one basis, but the shield may never Counter more Effects than the Inquisitor's class-Level of the Inquisitor class in a single casting.
Incantation: "... to disrupt heresy.”
Call: See below
Target: Individual or Object Duration: Instantaneous
Delivery: Packet (Spell-Ball), Touch Refresh: Spell
Accent: None Effect: Special
This powerful spell can be used in many ways to disrupt the heretical doings of those opposed to the Inquisitor and allows the Inquisitor to call one of the following:
By design, Disrupt Heresy may also have other uses.
Incantation: "... to shield my flock from words arcane.”
Call: “By my Voice Expose Followers of [Religion/Deity]”, “Grant Protect vs Verbal and Voice”
Target: Individual Duration: Event
Delivery: Touch Refresh: Spell
Accent: None Effect: Grant Protect
The Inquisitor invokes their god and creates a barrier around the touched target, giving that person a Protect which can be used either against a Verbal or Voice delivered Effect or attack. The Inquisitor may expose individuals that follow the same religion or deity as the Inquisitor. The Inquisitor is granted the ability to grant this protection to an additional Exposed individual.
The Inquisitor may spend a Spike to target an additional individual (in addition to the Exposed individual).
Incantation: “...to cloak myself in the radiance of the divine.”
Call: “Long Grant 5 Summoned Armor to Self by Radiance”, “Grant Protect vs Weapons”, “Grant Protect vs Packets”, Grant Protect vs Charm and Obey”
Target: Self Duration: Long Rest, Event
Delivery: None Refresh: Spell
Accent: Radiance Effect: Grant Summoned Armor, Grant Protect, Grant Plus Armor
The Inquisitor raises their voice to give homage to their god. Their god is well pleased and offers a boon of protection against the wicked and the false. The Inquisitor is granted 5 Summoned Armor Points. This is considered a new “suit” or armor and is not stackable with other sources of Summoned Armor. If the Inquisitor bears the Divine Sigil of their god on their person prominently, this spell also grants a single Protection from Weapons, a single Protection from Packets, and a single Protection from Charm and Obey Effects.
If instead of granting summoned armor the Inquisitor is wearing physical worn armor, this spell instead grants the Inquisitor +3 Maximum Armor.
Note: Remember a target can only have 3 protects on them at one time normally, if this spell would cause the target to have too many protects, the target may choose which protects they gain and which ones they lose.
Incantation: "...to call for divine wrath.”
Call: None
Target: Self Duration: Long Rest
Delivery: None Refresh: Spell
Accent: None Effect: Grant Plus Base Spike Damage, Bonus Spike Damage
Until they complete a Long Rest, the Inquisitor gains a bonus to the spike damage they do with weapons. Damaging weapon attacks will add +2 Bonus Spike Damage.
If the Inquisitor adds the “to [Abomination/Undead/Undevoted]”qualifier or the target is Branded by the Inquisitor as an Oath Breaker, they may add +1 Base Spike Damage.
Note: The Inquisitor may only benefit from one instance of this spell at any given time.