The Ember Light
Accents: Flame
Primary Eye: Arcanorum
Qualifier: “Follower of Ember Light”
The Ember Light, one of the pre-eminent religions of the realm, counts innumerable adherents across both Summum and Solum; these faithful are commonly referred to as Embers. Their leadership, the priests, also known as Sparks, lead the three primary rituals across the seasons, tending a bonfire in each town that remains lit for the entirety of the year.
Each of these festivals centers around the worship of the Triune Flame: One deity that has three aspects, represented by Hyrun, the Spark of Ambition; Phirio the Everburning Ember; and Yaziri, the Blazing Inferno.
Note: If you purchased one or more abilities in this Religion, and you knowingly break one of the tenets of the Religion, you will have all powers granted by this religion revoked until the end of the event (or longer), and may be subject to a redemption or atonement quest to regain these powers, subject to the discretion of the Plot Team.
All adherents of this religion gain the Qualifier: Follower of The Ember Light. This means that the character will become targets of effects with that qualifier for as long as they maintain devotion to this religion. These effects will be both positive and negative, so be sure to be aware of the Calls being made around you.
For Example: Toric, devoted to The Ember Light, is fighting on the line during an incursion of undead. Behind them is a cleric of his order, Killian. Killian prays to their shared god and receives a boon in the form of “By My Voice, Heal 5 to Follower of The Ember Light by Radiance”. Toric hears this call, and is devoted to the religion, and so is healed. Meanwhile, Toric’s line companion, Juris, is not a member of the church, but heard the call. They, however, not being a devotee, are not affected by the call.
Elsewhere, the undead invasion is not without its necromancer, Yorric. Yorric likewise calls out to their deity, and casts that maleficent gaze upon his foes: “By My Voice, Wounding 4 to Follower of The Ember Light By Malice”. As before, Toric, (and his cleric friend) are affected by this call, but his linemate Juris is not.
Whenever this character receives healing from the Flame Accent, they may regain one additional Life Point.
Whenever this character is affected by an Effect with the Flame Accent, they may expend a Spike to Resist it. This is an at-will ability. This effect can be used a number of times equal to the character’s Maximum Life Points per Event.
Whenever this character uses a Power with the Radiance Accent they may substitute that Accent for the Flame Accent. This is an at-will ability.
The character must have purchased all the Basic Powers of this religion to buy these powers.
Prerequisite: One Novice Spell or Basic Power
“While the adherents of the Ember Light are not noted for violent tendencies, once riled up, the mob acts as a raging wildfire, sweeping across the land, burning torches and flaming weapons in every hand.”
Name: Firebrand [Devotion][Novice] Incantation: “I call my faith, divine and right, I wield and shape Ember’s might. I draw strength from flaming brand, it gathers now within my hand. The Flames of Yaziri, burning bright, sear these heretics from my sight.” Call: “Short Grant Flame by Flame”, Explanation Target: Individual Duration: Short Rest Delivery: Touch Refresh: Spell Accent: Flame Effect: Grant Accent The target of this spell gains the Flame Accent, which allows any weapon call to substitute the Flame Accent at-will. The first time this spell is cast each long rest it will not consume a spell slot. |
Prerequisite: One Advanced Power or Adept Spell
“Even deep within frozen wastelands, or high up in the most frostbitten peaks, the everburning flames of the Ember Light are always burning, and one need not fear the cold when embraced by the light.”
Name: Stoke the Flames [Devotion] Incantation: “I invoke my faith, divine and right, I wield and shape Ember’s might. I draw strength from inferno bright, building high the pyres might.” Call: “Short Grant Ice Resistance to Self by Flame” Target: Self Duration: Short Rest Delivery: None Refresh: Long Rest Accent: Flame Effect: Grant Resistance Once per Long Rest, this character may gain Ice Resistance until her next Short Rest. |