THRYLOSSI
“Many tales of strange, otherworldly creatures wandering the deepest forests circulate among the common folk. These tales describe the Thrylossi, a breed born of the Worldsoul. They are a mythical breed, many of whom have animalistic features pulled from the wildest tales of the backwoods. Some have antlers made of crystal or bones, others have small patches of ivy or flower-vines that grow from their bodies or heads.
This deep connection to the natural environs shapes their forms into magical and unnatural manifestations of what would normally be common woodland animals' eyes, or sometimes even glowing crystals sprout in graceful arcs mimicking the antlers of deer.
For all this, they garner a powerful insight into the nature of the Worldsoul, but at the cost of being susceptible to dark magics that harm the earth.” ~ Ranger Halreni
The Thrylossi are mythical creatures born of a small demi-realm known as Everautumn. There, a powerful font of life, known as the Worldsoul, extends out and touches the mortal planes and many beings across those planes. Through this link, the Thrylossi are able to wander into the mortal planes, led by their own curiosity.
Thrylossi are an impressively long-lived race, though they don’t tend to have much memory beyond forty or so years, leaving them in a state of constant wonder at the worlds they inhabit, though not naive in the ways of life. Interestingly, the longer the Thyrlossi spend outside of the Everautumn, the more human-like they become, though none know why.
The Everautumn are typically the most recent to wander from the Everautumn (or perhaps those who have returned there for some time, and ventured forth again), and appear to have the strongest physical manifestations of the Worldsoul. They often have orange hair and eyes, and have strong connections to the metaphysical bond of the Worldsoul.
The Dawnbloom who have wandered the land and adopted more of the mortal aspects of the world, their hair shifting hue to match their natural, sylvan environs and blooming over with thick vegetation. They often start developing stronger bonds with animal life.
The Duskgloom are often perceived as reclusive, mysterious creatures with ghostly horns and a reluctance to leave the deepest shrouds of the forest. While the Dawnbloom and Everautumn Thyrlossi stalwartly manifest traits relating to the blooming of life, the Duskgloom manifest traits on the opposite spectrum. They are at home to the Darkness and gloom of the death end of the cycle.
Fawn Ears (1): [Repped, Ears] Thrylossi ears are noted for being oversize, and animalistic. The Thrylossi must wear a moderately sized set of ear prosthetics.
Nature's Bond (1): Often Thrylossi are tied to the Worldsoul on a fundamental level and hold it in great reverence, thus they try to leave small gifts for the natural world when they can. Duskgloom will tend to give blessings when the sun falls below the horizon and Dawnbloom will try to leave blessings at the first light of day, and those who are neither tend to pick a favorite.
Small Antlers (1): [Repped, Horns] The Thrylossi often have two small antlers that are shorter than 3” inches in length. They must appear like ‘natural horn’ in color, or made of a naturally occurring substance and shaped like natural antlers.
Aspect of the Fawn (2): [Repped] Some Thrylossi manifest deer-like markings and patterns on their faces, and often take on an animalistic shape to their nose resembling a deer.
Sylvan Markings (2): [Repped] Some Thrylossi manifest deer-like markings and patterns on or encompassing their shoulders, chest, hands or legs.
Worldsoul’s Glow (2): [Repped] Some Thrylossi have the glow of the Worldsoul brimming out of them and glow in ethereal lights or sparkle. These are generally small to medium sized markings or patches that must glow under blacklight.
Iron Allergy (2): Being infused with energies of pure nature, the Thrylossi has the Mild Allergy to Iron Flaw from the Character Options Chapter as a Breed Challenge.
Antlers (3): [Repped, Horns] Older Thrylossi often have two tall antlers around 4+” inches in length. They must appear like ‘natural horn’ in color, or made of a naturally occurring substance and shaped like natural antlers.
Autumnal (1): [Repped, Eye Makeup] Everautumn often have a gold, red, or orange tinge to the area around the eyes, reflecting the Everautumnal connection they retain.
Ready and Willing (1): Some Everautumn’s connections to the Worldsoul are so strong that they start to take on traits from it. These Thrylossi often think in terms of community first: often are ready to help at a moment's notice and listen to what they are told. The Character has the Obedient Flaw from the Character Options Chapter as a Breed Challenge.
Touch of the Worldsoul (2): Due to nature and connection to the Worldsoul, Everautumn tend to burn brighter than most. The Everatumn has the Divine Vulnerability Flaw from the Character Options Chapter as a Breed Challenge.
Fallcloak (4): [Repped, Hair Color] Many Everautumn have bright unnaturally-colored orange, red, or gold hair. This Challenge will only be rewarded with complete coverage of one's hair (temporary, permanent dyes and wigs accepted), extensions are not enough.
Windows to the Soul (4): [Repped, Eye Color] Everautumn are widely known for their vibrantly colored eyes. These are manifestations of the Worldsoul appearing in the Everautumn making their eyes appear different shades of orange or gold with the application of colored contacts. This Challenge can be taken only for colors outside the range of human coloring.
At Home in the Woods (1): Dawnbloom are most at home in the woods and wilds, where they may freely experience the wonders of the Worldsoul and its connection to natural life. This connection is dampened by manufactured items, and as such, Dawnbloom with this challenge have the Indoor Discomfort Personal Flaw character option.
Full Bloom (2): [Repped] Vines, leaves, thorns, or blooming flowers often sprout all over the body and in the hair of Dawnbloom. The Dawnbloom must represent living plants sprouting from these places with physical representations across more than a quarter of all exposed areas.
Winnowing (2): The Dawnbloom often are not yet weathered towards the harsher elements of the world, and suffer when the arcane is directed towards them. The Character has the Arcane Vulnerability Flaw from the Character Options Chapter as a Breed Challenge.
Waves of the Plains (4): [Repped, Hair Color] Many Dawnbloom will have naturally-colored green hair. This Challenge will only be rewarded with complete coverage of one's hair (temporary, permanent dyes and wigs accepted), extensions are not enough.
Shadowed Gaze (1): [Repped, Eye Makeup] Duskgloom often have a deep purple, dark blue, or jet black skin around their eyes, reflecting the disconnect from the Everautumn.
Night Horns (1): [Repped, Horns] Duskgloom often sprout horns or antlers just above the hairline that glow slightly in the night - gatherings of many Duskgloom is often quite a sight as the immediate area can be illuminated well enough to read by. Requires the player to wear two or more small horns that are shorter than 3” inches in length. These horns are either translucent, white, or luminous at night.
Sleepless Nights (1): [Repped] Typically Duskgloom have dark sunken eyes from the additional work they end up doing in the night.
Wells of the Void (4): [Repped, Eyes] Duskgloom eyes sometimes dim to a deep purple, dark blue, or jet black reflecting the distance from the Worldsoul few Thrylossi ever experience with the application of colored contacts. This Challenge can be taken only for colors outside the range of human coloring.
Sunlight Sensitivity (5): [Repped] Duskgloom are often much more used to the dark forests and night that blanket the world, to a point where their existence has been altered by the Worldsoul to be more comfortable in the dark. Due to this they tend to cover at least 90% of their skin and wear some kind of eye protection during the day, but don’t feel the need to at night. If the Duskgloom Thrylossi is not covered and wearing some sort of eye protection during the day they will be Inherently Drained until they cover their skin once more or return to a place with no sunlight.
Empathic Nature (2): Due to the deep connection to the Worldsoul the Thrylossi gains the Empathic Nature power:
Empathic Nature [Breed] Incant: One Minute of Roleplay Call: “[Name or Description] Discernby Mind: What emotion are you feeling?” Target: Individual Duration: Instantaneous Delivery: Verbal Refresh: Short Rest Accent: Mind Effect: Discern After spending one minute in conversation with a sentient creature, this social Power allows the character to determine what emotions a targeted creature is feeling at that point in time. |
Leaps and Bounds (2): Most Thrylossi have an innate spring in their step and know where to land. The Character has the Agility Perk as a Breed Advantage from the Character Options Chapter.
Forest Home (2): Being at home in the woods and natural areas has its advantages. The Thrylossi gains the Tracking Skill from the Skills Chapter as a Breed Advantage, but only outdoors.
Nature’s Rest (3): The Thrylossi often must adapt to their own environments and the consequences of their curiosity. The Character has the Quick Healing Perk as a Breed Advantage from the Character Options Chapter.
Cutting Curiosity (3): Being the curious creatures that the Thrylossi are, they can find the strangest of things in times of deep focus. The Character counts as having one purchase of the Insight Perk as a Breed Advantage from the Character Options Chapter.
Graceful Stride (5): Some Thrylossi find a certain surety in their gait, as if the Worldsoul guides their very steps as they go out and explore the worlds. The Character has Resistance to Root and is generally unhindered by naturally thick-forested environments such as natural vines, undergrowth and swampy terrain. (Marshal’s discretion) This will last until the character has resisted a number of these Effects equal to their Maximum Life Points, and only refreshes at the beginning of each event.
Hidden Trails (3): Connected as they are by the Worldsoul, gazing out from an ancient perspective. an Everautumn can see things that others might not with more normal eyes. The Character gains the Sight Perk as a Breed Advantage from the Character Options Chapter.
Glib Nature (4): Some Everautumn are chosen by the Worldsoul to be gifted with the power to understand the needs and wants of natural animals they might encounter. They gain the Nature’s Tongue power below:
Glib Nature [Breed] Incant: "The Worldsoul asks you to speak small one.” Call: “Discern by Radiance: Are you an Animal? ”then “[Name or Description] Discern to Animal: Why are you here?” or “[Name or Description] Discern to Animal: What do you need at this moment?” Target: Individual Duration: Instantaneous Delivery: Verbal Refresh: Instant Accent: Radiance Effect: Discern This power allows the character to determine if a targeted creature is a natural Animal. Additionally, it can be used to find out why a natural animal is present or what they need at this moment, but only if the Everautumn has already used this Power to ask the first question. |
Chorus of the Worldsoul (6): The Everautumn’s kindness and generosity knows no bounds and can call upon the Worldsoul to heal the wounds of everyone around them. The Everautumn gains the Chorus of the Worldsoul Power below:
Chorus of the Worldsoul [Breed] Incant: "I call upon the Worldsoul to aid those in need.” Call: “By My Voice, Heal 1 By Radiance” “Piercing X to Self Final” Target: Voice Duration: Instantaneous Delivery: Verbal Refresh: Long Rest Accent: Radiance Effect: Heal, Damage Once per Long Rest the Dawnbloom may cry out to the Worldsoul with the incant, and then use a “By My Voice Heal 1 by Radiance'' but then take Final Piercing damage equal to the Dawnbloom Thrylossi’s maximum health. |
Forest’s Friend (3): A Dawnbloom can find peace in any shred of nature. Gaining the Forest’s Friend power below.
Forest’s Friend [Breed] Incant: None, Eye Contact and Focus Quick 100 Call: “Short Obey: ‘Do not attack until threatened or attacked’ to animals.” Target: Individual Duration: Short Delivery: Packet (Spell-Packet) Refresh: Short Rest Accent: N/A Effect: Obey By locking eyes with an animal and focusing for a Quick 100 the Dawnbloom can use “Obey: ‘Do not attack until threatened or attacked’ to animals”, once per Short Rest. |
Unkempt Thicket (4): Some Dawnbloom are blessed with a particularly dense and fast growing array of plant life, such that it can protect them briefly from harm. Dawnbloom with the Full Bloom Challenge gains the following: after completing a Short Rest, the character automatically gains a Protect vs Weapons as the plant life that covers them thickens and hardens.
Font of Life (5): The Dawnbloom Thrylossi are sometimes brimming with so much life energy that they can channel that to save another in a time of need. This Character has the Generous Soul Perk as a Breed Advantage from the Character Options Chapter.
Nature's Respect (3): The Duskgloom can loose a more primal aspect of themselves to scare off animals and keep them at bay. Once per Short Rest the Thrylossi can make loud snarling, barking, hissing or other aggressive animal noises, and use a “By My Voice to Animal: Short Repel by Will,“ to keep wild animals at bay.
Return to the Earth (5): Some Duskgloom can call upon the powers of the Worldsoul to return a dead creature to the earth so they may not be misused any longer. The Duskgloom gains the Return to the Earth Power below:
Return to the Earth [Breed] Incant: "May the twilight of night return you to the earth.” Call: “Shatter Corpse to Undead by Darkness.” “Grant Undead Immunity to Corpse by Darkness.” Target: Individual Duration: Instantaneous, Permanent Delivery: Touch Refresh: Immediate Accent: Darkness Effect:“Shatter Corpse to Undead.” “Grant Undead Immunity to Corpse.” It can be used to make the undead discorporate immediately (“Shatter Corpse to Undead”) and/or put a living creature at rest and make sure it cannot come back as the undead: “Grant Undead Immunity to Corpse.” The Duskgloom may choose which of the two options they want to use at the time of casting. |
Blessings of Dusk Springs (5): Occasionally Duskgloom that have deep connections to the Worldsoul manifest the ability to bless water to cure the ills of others. These Duskgloom gain the Blessings of Dusk Springs power below:
Blessings of Dusk Springs [Breed] Incant: "May the twilight of night bless this water to make you whole. Cure [Condition] by Darkness” Call: “Cure [Condition] by Darkness” Target: Individual Duration: Instantaneous, Slow 60 Delivery: Ingested Refresh: Long Rest Accent: Darkness Effect: Cure Condition This Power blesses water in a standard sized container (no more than 16 oz) for a Slow 60. Upon completion of the incant, the caster chooses a condition out loud, and is cured of that condition. For each other person that drinks from the container within that time, the caster may cure that one Condition. This will not work on the Imprisoned effect, as the water cannot be ingested by the imprisoned creature. |