The Tower

Accents: Force

Primary Eye: Arcanorum

Qualifier: “Follower of The Tower”

Description

The primary deity of The Tower is known as Voxus Thousand-Eye, and this enigmatic deity is difficult to pin down, as they tend not to express their will directly, nor do so often. Many an adherent goes years if not decades with nary a direct contact from the deity or its messengers, only one day to receive a letter or visit from a simulacrum requiring some task, and, upon its completion to be left in the dark once again.

However, the collective action exerted by the deity, through its followers, is undeniable: reports from distant lands return news that a crucial turn of events ended favorably, if but for a sudden shift in circumstances. When these fortuitous events transpire, look closely, and you will find a quiet adherent of The Tower doing their deity's will.

Aligned as often with the arcane magics as the divine, Voxus’ adherents tend to be from the southern ends of Solum: Elyra, Vedea, southern Edos, and Copoa. Recently, Voxus’ worship has extended to Qairus, presumably due to the influx of Elyrans and Vedeans there.

Tenets of The Devoted

Note: If you purchased one or more abilities in this Religion, and you knowingly break one of the tenets of the Religion, you will have all powers granted by this religion revoked until the end of the event (or longer), and may be subject to a redemption or atonement quest to regain these powers, subject to the discretion of the Plot Team.

Qualifier

All adherents of this religion gain the Qualifier: Follower of The Tower. This means that the character will become targets of effects with that qualifier for as long as they maintain devotion to this religion. These effects will be both positive and negative, so be sure to be aware of the Calls being made around you.

For Example: Toric, devoted to The Tower is fighting on the line during an incursion of undead. Behind them is a cleric of his order, Killian. Killian prays to their shared god and receives a boon in the form of “By My Voice, Heal 5 to Follower of The Tower by Radiance.” Toric heard this call, and is devoted to the religion, and so is healed. Meanwhile, Toric’s line companion, Juris, is not a member of the church, but heard the call. They, however, not being a devotee, are not affected by the call.

Elsewhere, the undead invasion is not without its necromancer, Yorric. Yorric likewise calls out to their deity, and casts that maleficent gaze upon his foes: “By My Voice, Wounding 4 to Follower of The Tower By Malice”. As before, Toric, (and his cleric friend) are affected by this call, but his linemate Juris is not.

Basic Religion Powers

Trust in the Divine [Devotion] - 3 CP

Whenever this character receives healing from the Force Accent, they may gain one Barrier.

Clerical Substitution [Devotion] - 2 CP

Whenever this character uses a Power with the Radiance Accent they may substitute that Accent for the Force Accent. This is an at-will ability.

Advanced Religion Powers

The character must have purchased all the Basic Powers of this religion to buy these powers.

Arcane Shield [Devotion][Adept] - 4 CP

Prerequisite: One Adept Spell or Advanced Power

As the preeminent deity of wards, guards, and force magic, virtually every serious adherent of The Tower is familiar with the ability to imbue the tools of defense with Thousand-Eye’s careful gaze.

Name: Arcane Shield [Devotion][Adept]

Incantation: “I call The Tower, divine and right, I wield and shape creation’s light.

I draw my strength from sky and land. Gather now within my hand to build a shield of arcane might.”

Call: “Short Grant Resistance to Shield-Breaking and Resistance to Shatter Shield until Dying or Dead”

Target: Individual                Duration: Short Rest

Delivery: Touch                        Refresh: Spell

Accent: Force                        Effect: Grant Resistance

While out of combat, the caster may lay their hands upon an ally, inscribe a prayer (apply a sigil) to the Ever Watchful upon a shield and make that shield nigh invulnerable to damage. This spell lasts until the target has 0 Life Points, is Dead or takes a Short Rest.

The first time this spell is cast each long rest it will not consume a spell slot.

Divine Construction [Devotion] - 3 CP

Prerequisite: One Advanced Power or Adept Spell

“Stalwart is The Tower before the crashing waves of chaos and destruction. By force of arms, by force of will, by force of mind, shall the darkness be cast into the void forevermore.”

~Traditional Tower Battle Prayer

Name: Divine Construction [Devotion]

Incantation: None

Call: “Counter, Divine Construction”

Target: Self                                 Duration: Instantaneous

Delivery: Touch                        Refresh: Short Rest

Accent: Force                        Effect: Counter


Whenever the adherent of The Tower receives a Shatter effect targeting their armor or their shield, they may Counter the Shatter effect by calling “Counter: Divine Construction” once per Short Rest.