Summum Outlander
Locations: Arcanorum: The Summum Wilds
Concepts: Tribal, Loner, Outlander, Hermit
Deep in the continent of Summum, the Old Empire lies in ruins, covered over by centuries of death, dust, and the reclamation of nature. In this place, which was once home to a bustling civilization, there are now only scattered communities and solitary people to be seen making their way through a landscape that has been taken over almost entirely by mother nature and all of her wondrous and horrifying creations.
The Outlanders are difficult to define as a group, as each tribe might have their own customs and methods for dealing with the harsh realities of the Summum Wilds, thus assumptions and generalizations are just as likely to get one into trouble as to provide potential insight. However, due to the environs, some aspects often hold true: Outlanders are a practical people by need - they often must be ready to move at a moments notice, and so they often pack lightly, and are sensitive to their own personal noise as avoiding a fight is a fight one is more likely to survive.
The monstrous denizens of the Wilds provide ample weaponry, as the long claws and sharp teeth they leave behind are well suited to armaments, both for small and medium length melee weapons, and bolts and arrows. Truly massive two-handed blades are very rare, as the materials needed to craft a single edge that long are difficult to come by, and cumbersome to carry.
Lastly, trust among the Outlanders is a slow process, as the Wilds are not kind to anyone, least of all those who would display a weakness that could be exploited. However, once a true trust is earned, it is not lightly forgotten, and can forge bonds that last decades, even without crossing paths for years.
Name: Salvage Incantation: None Call: RP, Appropriate Skill Call Target: Skill Target Duration: Instantaneous Delivery: Touch Refresh: Long Rest Accent: None Effect: Scavenge or Forage
They must perform all the appropriate roleplay of those skills, and have the appropriate implements, or this skill fails and cannot be used until the next Long Rest. Any negative effects of the gathering skill still apply to the Outlander. If the Outlander already has Scavenging, they may instead use this to negate a single negative outcome from Scavenging, once per Long Rest. If they already have Foraging this Power allows them to exceed their per Event Foraging limits by 4 (1 per Long Rest). When utilizing this power to Forage, the Outlander may not pull from Patches, they may only take individual Bloom or Night Prizes. |