Global Ruleset
Version 2.2
2021-04-22
TABLE OF CONTENTS
2.1. International Tournament 3
2.4. Website and Public Information 6
3. Team Setup and Communications 8
4.3. Maps: The Pick/Ban System 12
5.2. Match Disputes and Restarts 13
5.4. Rules for Official Streamers 14
7.1. Appendix A: List of Prohibited Ships 17
7.2. Appendix B: Useful Links 17
7.5. Appendix E: CIS Format 27
7.6. Appendix F: ASIA Format 28
7.7. Appendix G: Map Spawn Locations 32
7.8. Appendix H: List of All Playable Ships 33
7.9. Appendix I: List of Players permanently banned from KoTS 33
King of the Sea is the pinnacle of World of Warships competition. Originally founded on the EU server, King of the Sea or KotS, has grown to a bi-annual event held on all four Warships servers. Thanks to its grassroots support the tournament has grown from its humble beginnings to become the official main event of World of Warships competitive gameplay.
April and May 2021 will play host to the twelfth iteration of the tournament, with ever increasing participation, and refinement. The Game client itself has evolved with the tournament, playing host to spectator mode, new maps, and a host of ships to choose from. This KotS has a chance to be the greatest one yet.
Thanks to our ever growing community awareness, and growing volunteer pools, we are doing everything in our power to ensure that the tournament goes as smoothly as possible for all teams involved.
Good luck! And may the best be crowned the Kings cherish their crown, as Kings of the Sea.
King of the Sea XII is divided into two segments: the Regional Tournament, and the International Tournament. For your local Regional Tournament Structure, please see the Appendix.
2.1.1. The International Tournament is the final stage of King of the Sea, and includes teams from each region.
2.1.2. The top three teams from each region will advance to the International Tournament.
2.1.3. The International Tournament will use a Single Elimination bracket with the regional winners receiving a pass in the first round.
2.1.4. Teams participating in the International Tournament may add up to three additional players to their roster.These players may not have played for another team in any of the regional tournaments.
2.1.5. In the event a translated version of this ruleset conflicts with the original, this ruleset takes precedence.
2.1.6 The match structure for the International tournament will be as follows:
2.1.7 Participants in the International Tournament need to agree to the legal rules and restrictions set out here: https://worldofwarships.eu/en/content/kots-xii-rules/
2.1.8 Eligible winners will receive the following prize payout based on their team’s final standing, divided by the amount of team members in the International Roster.
Final Standing | Team Prize Pool |
1st Place | 15.000 USD |
2nd Place | 7.500 USD |
3rd Place | 5.000 USD |
4th Place | 2.500 USD |
2.1.9. In the case that one or more players in a team are not eligible to receive a cash prize based on the legal rules and restrictions, their prize will be divided equally among all other members of the team.
2.1.10 All teams need to be ready to play during the times set out for the International Tournament, between 13:00 and 18:30 UTC.
While the stage being played at any date may vary based on region, the following dates will be used for the event:
Stage | Date |
Day 1 (CIS Only) | 24 Apr 2021 |
Regional Qualifiers | 25 Apr 2021 |
Regional Qualifiers | 01 May 2021 |
Regional Playoffs | 02 May 2021 |
Regional Playoffs | 08 May 2021 |
Regional Finals | 09 May 2021 |
International Finals Day 1 | 15 May 2021 |
International Finals Day 2 | 16 May 2021 |
2.2.1. All times are given for a single time zone for each server. It is up to team members to properly convert these to their own timezones.
2.2.2. The primary time zones are:
REGIONAL PRIMARY TIMEZONES | ||
EU | UTC +2 | CEST (Central European Summer Time) |
NA | UTC -4 | EDT (Eastern Daylight Time) |
CIS | UTC +3 | MSK (Moscow Standard Time) |
ASIA | UTC +8 | SGT (Singapore Time) |
2.3.1. All games are played in a 9v9 format with Tier X ships only.
2.3.2. Teams may field up to two (2) battleships.
2.3.3. The use of carriers is prohibited.
2.3.4. Ships not released, recently released, or no longer readily available are banned from use. See Appendix A for a comprehensive list.
2.3.5 Any ships banned during the tournament (see paragraph 4.2) are not allowed to be used.
2.3.6. Teams are composed of at least nine (9) players and a maximum of fifteen (15) players.
2.3.7. Two of these players are designated team representatives, and must join and be available on the main KotS discord.
2.3.8. The total number of teams allowed to register varies by region and can be found in the regional appendices.
2.4.1. All servers will be using a tournament organizer, such as Challonge or Toornament, to run their tournaments.
2.4.2. Through Toornament, the public will be able to see:
Team Name
Team Roster
Team Logo
Team Standings
2.5.1. All mods from Aslain’s Mod Pack or the official Wargaming ModStation are allowed.
2.5.2. All players must have replays enabled. Replays are enabled by default and should be preserved by teams for all tournament matches for at least 48 hours.
Note: Replays are overwritten by default, make sure to copy them to a separate folder following your games.
After the Qualifiers Stage, teams will be able to pick and ban maps using a bot in discord. Teams will be assigned referees that will guide them through the process. The map pool is:
Qualifier map rotations for each region can be found in the regional structure.
2.7.1 Rewards are awarded across a 12-15 player roster list.
2.7.2. For a team to be eligible for rewards, they must complete all matches in which they are scheduled. Failure to play all scheduled matches or other misconduct may result in a reduction or full withholding of rewards.
2.7.3. Regional Playoff Rewards can be found in the respective regional Appendix.
2.7.4 The listed prize pools are for guidance only and may be revised based on the amount of teams participating in each regional tournament.
3.1.1 Instructions on how to register are available on the King of the Sea discord server, in the respective regional signup channel:
3.1.2 Players can only be a member of one team and may only participate in one region’s tournament.
3.1.3 Any form of account sharing is strictly prohibited, each player must play on their own account. Any violations of this rule will lead to a permanent ban from any future King of the Sea tournaments, as well as a loss of all prizes.
3.1.4. Teams may modify their roster with permission of a regional adjudicator and only if there are still outstanding games for that team to play.
3.1.4.1 Teams on the NA server are permitted to modify their roster at their own volition until the conclusion of the event. As such, players should be in the roster before competing in the tournament.
3.1.5. Team Names and Team Tags should be substantially related to each other.
3.1.6. Registration is by team, not by clan. Teams can be made up of members of multiple clans.
3.1.7. Teams are expected to play all matches. Failure to complete assigned games may result in the loss of prizes or other sanctions, including a ban from future tournaments. Should a team need to withdraw they should contact their assigned referee or adjudicator.
3.1.8. Places in the tournament are allocated by date and time on a first-come, first-served basis. In case the maximum capacity of teams is exceeded, remaining teams will be placed on a waiting list and admitted in case already registered teams withdraw from the tournament prior to the start of the first game day.
3.2.1. Team Logos are not required, but are highly recommended to aid a team’s visual brand.
3.2.2. Logos are to be uploaded to the registration portal .
3.2.3. Logos should be 1000x1000 pixels with a transparent background.
3.2.4. For best results, logo elements should be recognizable even when scaled to 80x80. It is also preferable that the logo is easily visible against both light and dark backgrounds, whether by design or by submitting two versions.
3.2.5. Team Logos should be considered age-appropriate. This is PG-13 or PEGI 12.
3.2.6 Logos should not contain inappropriate symbols, logos, or images. (if 3.2.5 wasn’t clear)
3.2.7 The KotS team reserves the right to reject any and all logos as needed.
3.2.8 Team logos will be edited as necessary to fit above rules if a solution is not found.
3.2.9 Team logos should not contain content that is copyrighted or belongs to another game’s IP.
3.3.1. The team captain and team co-captain must join the KotS discord.
3.3.2. Team registration will not be accepted until a team representative is available in the KotS discord.
3.3.3. All teams must have one of their reps available on the KotS discord on match days.
3.3.4. All team representatives must be able to communicate in Russian (CIS) or English (All other servers and international events).
3.3.5. One team representative must attend the pre-tournament reps meeting.
3.3.6. Team reps joining the discord must change their display name as follows:
[TAG] Nickname
3.3.7. Team reps must request the correct tag using the #role-assignment channel. Include your team name and server in your message.
3.3.8. Team members are encouraged to join the KotS discord and request the “Members” role.
3.3.9. Members of the KotS discord are not allowed to ping WG Staff and should only contact WG Staff if directed to by a tournament staff member.
4.1.1 The tournament is conducted using Training Rooms.
4.1.2 The proper order of maps in each match in the Qualifier stage may be found in your respective regional section in the Appendix.
4.1.3. Each match is hosted by a “Home Team”
4.1.3.1. The Home Team occupies the top slot in the respective matchup in Toornament. See the example below. For example, the “Home Team” is “Team 1.”
4.1.3.2. The Host/Home Team is responsible for opening the room and inviting their opponent and any streamers.
4.1.3.3. During qualifiers, Team 1 will always have Alpha spawn, and Team 2 will always have Bravo spawn.
4.1.4. Each room must be named using the format:
Team 1 vs Team 2
4.1.5. Teams are allowed to change their lineup between games, but cannot change them during a restart.
4.1.6. Teams should not be readied up until both teams are fully sorted onto their sides.
4.1.7. If teams are short a player, they can bring a maximum of 1 bot player. The bot player must be set to high intelligence.
4.1.8. Teams cannot play with less than 8 players and will be considered as no-show if they cannot field a team within the allowed time.
4.1.9. Spectator mode should be enabled, but only official streamers, tournament staff, or designated WG staff may occupy spectator places.
4.2.1. The match must be set for twenty minutes.
4.2.2. The match must be played using “Tournament. Domination.” With storms off.
4.2.3. Each team must be placed in their correct side and lineups hidden.
4.2.4. It is up to both teams to ensure the settings are chosen correctly.
4.2.5. If a mistake is found, notify your opponent as soon as possible. After two minutes have elapsed on the game clock, the game must be played to completion.
4.2.6 Repeated errors by a team in this regard will result in disqualification.
4.3.1. All matches designated in the regional structure appendices below will choose maps via pick/bans, using a Discord bot.
4.3.2. Pick/ban process is as follows for a best-of-three:
4.3.3. For a best-of-5, the pick ban format will be as follows:
4.4.1. Ship Bans will be used in stages of the tournament listed in the tournament appendices. The following procedures will apply to all regions.
4.4.2 During registration, teams will vote to ban a single ship for the duration of the tournament.
4.4.3. At a stage of the event listed within each region’s format, additional bans will come into effect.
4.4.4. These additional bans will be blind bans from each team, and apply for the entire matchup. These bans will be conducted after the map pick/ban process.
4.4.5. There are no class bans, so each ship is an individual ban. Ex: Des Moines and Salem are individual ships, as are Shikishima and Yamato, as well as Kleber and Marceau.
4.4.6. If a banned ship is brought, the game is considered forfeited for that team.
4.4.7. Teams may also opt to select “No Ban” as their choice.
5.1.1. Each team will submit a screenshot of your post battle result upon the conclusion of each match. This screenshot supplements the score report. This match report will ask for:
5.1.1.1. Your Tag and your Opponent’s Tag
5.1.1.2. The score for the games
5.1.2. Specific requirements for score reporting can be found in each regional appendix.
5.1.3. Upon conclusion of the match, a representative from the winning team must message the score in the designated score reporting channel on the KotS Discord. Please ask a referee, adjudicator, or the regional scorekeeper for help locating if you cannot find it.
5.2.1. After 10 minutes from the scheduled start times, if teams are not into their matches, both of them forfeit the round. If one team is available but the other is not, the present team will receive a match win. Instructions on how to report this will be provided by your regional scorekeeper.
5.2.2. All players must have replays enabled. They are enabled by default.
5.2.3. A restart may be requested if:
5.2.3.1. A player fails to load/disconnects.
5.2.3.2. The spawns/room settings are incorrect.
5.2.3.3. There are bugged spawns.
5.2.4 Only 1 restart is allowed per team per match.
5.2.4. Teams should not be readied up until both teams are fully sorted onto their sides.
5.2.5. In the event of a restart, please notify your assigned referee as soon as possible by pinging in discord or joining the referee voice channel.
5.2.6. An additional restart can be granted on a case-by-case basis.
5.2.7. Restarts requested by regional organizers, Match Faults, do not count against a team’s limit.
5.2.8. During a restart, teams may not change their ship lineup. They can change players if someone cannot reconnect, but not ships.
5.2.9. Restarts cannot be requested after two minutes have passed of game-time. After this time, both teams are considered to have agreed to the game rules and the game should be played to completion.
5.2.10. In the spirit of competition, we trust team reps to do a reasonable job of when and when not to allow exceptions, though request not to fall too far behind schedule.
It is the goal of the KotS Organizers to have as many games streamed as possible.
5.3.1. All official streams will be coordinated by the KotS Organizers.
5.3.2. All streamers will load into the match in spectator mode.
5.3.3. The start of some matches may be held to allow streamers to finish a prior match. Teams will be informed by a referee if this is the case.
5.3.4. Teams which begin their matches without waiting for a previously announced streamer risk a match forfeit.
5.3.5. Attempts will be made so that no streamer is streaming their clanmates.
5.3.6. We trust streamers not to pass along information that may skew match results. If irrefutable evidence of this is found, said streamer will be banned permanently from all KotS-associated events and a temporary ban will be issued for any player who acted on any such information.
5.4.1. Streamers wanting to broadcast any part of the tournament are required to obtain the Streamer role on the official discord and register for each gameday they are planning to broadcast.
5.4.2. All official streams will have a minimum five-minute delay.
5.4.3. Streamers are required to report on their streaming stats and to link the respective VOD and/or other video upload (ex. YouTube).
5.4.4. Streamers are required to use the official tournament stream overlays. Overlays should be installed as soon as possible once they are made available and all technical issues should be addressed before the start of the event.
5.4.5. Streamers are required to use the official tournament mod settings.
5.4.6. Streamers are not to have facecams during games themselves. Facecams in intermissions are acceptable.
5.4.7. Streamers should maintain appropriate respect for all participants, tournament staff, and viewers while streaming the event. Part of this is being on time, others are waiting for you, respect their time.
5.4.8. Streamers should maintain neutrality in their coverage of the game and not overtly support one team or another and should broadcast both teams’ perspective in the match.
5.4.9. While on stream, Streamers must maintain a professional image and should not directly criticize participants, tournament staff, or Wargaming. Gameplay commentary is fine, but should maintain a professional tone.
5.4.10. Streamers shall avoid any conduct that would violate the Digital Millennium Copyright Act (DMCA) or any similar laws in other jurisdictions .
5.4.11. Streamers may not stream matches involving a team of containing members of a clan or community they are a member of or were a member of in the 3 months preceding the tournament.
5.4.11.1. If no other matches are available for a given time slot, a streamer may request to stream a match they would normally be barred from streaming under the above rule. This request must be directed to an adjudicator or coordinator.
5.4.11.2. Any request made to stream a game under 5.4.11.1 is subject to approval by the captain/representative of the opposing team. If approval is not granted, the streamer will be barred from streaming that match.
5.4.12. Individuals or accounts that are barred from playing in King of the Sea are similarly barred from being official streamers
5.4.13 Streamers may not at any time during a King of the Sea broadcast promote or advertise any third-party games or products without prior approval from Wargaming staff.
We’re going to number these, but we shouldn’t have to. It’s 2021 guys.
5.5.1 Treat your opponents with respect. We expect all teams to play seriously, no matter the opponent. Soft-playing or throwing will be treated as unsportsmanlike play and sanctioned if necessary.
5.5.2 We have no desire to punish or disqualify teams unless absolutely necessary. If it is possible to settle disputes without resorting to a formal complaint, we encourage all teams to do so. Those that insist on applying the strict letter of the rules to their opponent will be held to the same standard.
5.5.3 Delaying games unnecessarily is a rules violation and can be punished with a default loss. If you are having technical issues, let your adjudicator and opponent know in good time.
5.5.4 All World of Warships Game Rules apply to any match played in the tournament.
5.5.5 Players or clans sanctioned under rules in this document or that have been sanctioned by Wargaming for rule violations in game may be excluded from future KotS iterations at the discretion of the tournament owner.
5.6.1 The tournament organizer reserves the right to change and update the tournament rules at any time.
5.6.2 Participants will be notified of any rule changes after the start of the tournament on the tournament discord server.
5.6.3 By continuing to participate in the tournament after the changes have been announced, you agree to follow any changed rules.
Regional Coordinators | Tournament administrators, the individuals who make KotS happen. |
Adjudicator | Tournament staff that handle administrative tasks and supervise referees. |
Referee | Lays down final rulings on match disputes and coordinates teams. |
Captain | Team leader, a representative who manages his or her team registration. |
Game | A part of a match, played on one map. |
KotS | Short for “King of the Sea” |
Lineup | A list of players and the ships they are bringing into a game. |
Match | A number of games between two opponents in a given round. |
Matchup | A pairing of two opponents. |
Match Fault | A restart ordered by a tournament official. |
Representative | A designated member of a team who handles communication on Discord. |
Round | A group of matches played simultaneously. |
Stage | A group of rounds played as a continuous structure. |
Streamer | A person who broadcasts matches on behalf of the organizers. |
Structure | Rules defining the advancement of teams and future matchups. |
The following ships are banned from play:
Unobtainable | Recently Released | Test Ships | Tournament Ban |
ARP Yamato Puerto Rico Thunderer Smaland Smolensk Somers | C. Colombo Vampire II (RB) | Druid Elbing Napoli | Petropavlovsk |
Guide: How To Make a Training Room
King of the Sea is a four-stage tournament. The tournament starts with a qualifying round for non-seeded teams, where those teams are narrowed down to 48 teams. Winners of each qualifying group will advance to the group stage and the second and third placed teams will move to the Qualification Playoffs. In the Qualification Playoff, groups of second and third placed teams will play each other resulting in 8 teams moving on to the group stage. In the Group stage, the qualifiers will join 8 seeded teams based on prior KotS and Clan Battles performance. From this, the top two teams in each group move on to the Regional Playoffs. In the Playoffs, a standard bracket is designed to crown the top three of the region. The final Stage is the International Finals, in which our top three teams will fight the top three from other servers. NOTE: Exact format subject to change based on number of teams signing up. 7.3.1 Seeding and Registration 7.3.1.1 The 8 seeded teams in the EU bracket will be determined using 2 factors: 7.3.1.1.1 The top 3 teams from King of the Sea 11 (BANCV, JUNK, and ENUF_). 7.3.1.1.2 The top 5 teams from Clan Battles Season “Greece” that are not already seeded based on the above. 7.3.1.2 Should one of the teams mentioned in 7.3.1.1.1 not sign up for the event, the 4th place team (SHAFT) will receive the seed. Should 2 or more such teams not sign up, additional Clan Battles seeds will be awarded to make the total number of seeds 8. 7.3.1.3 Any team awarded a seed by the process above will be placed in the event accordingly. Refusing or resigning a seed is not permitted 7.3.1.4 Once registered, a team may only add 4 members from a clan not represented on its original roster 7.3.2 Qualification Groups (Q1) 7.3.2.1 Q1 will be round robin in groups of up to eight where each team plays each other in a best of 1 format.
7.3.2.2 Groups will be determined by a random draw with pots based on Clan Battles Season “Greece” performance. 7.3.2.3 Team 1 has “Alpha” spawn in the training room by default. 7.3.2.4 Map rotation is fixed in Q1.
7.3.2.5 Tiebreakers 7.3.2.5.1 Should two teams be tied for a placement, the head to head winner will receive the higher placement. 7.3.2.5.2 Should 3 or more teams be tied for a placement, the head to head record among the tied teams will first be applied to break the tie. If this is impossible, the next tiebreaker will be net margin of victory in matches with the tied teams. Replay submissions will be mandatory in this case. Should a team not submit a replay in a timely manner upon the request of the scorekeeper, they will automatically lose any tiebreaker. 7.3.3 Qualification Playoff (Q2) 7.3.3.1 Q2 will be played as 2 Bo3 single elimination matches. 7.3.3.2 Round 1 will feature a 2nd place team from Q1 playing a 3rd place team. 7.3.3.3 Round 2 will feature the winner of the round 1 matches. The top team in the Toornament bracket will be “Team 1”, the bottom team “Team 2“. 7.3.3.4 Maps and spawns for Q2 will be determined using the Pick/Ban system outlined in section 4.3. 7.3.3.5 Ship bans will start at the Qualification Playoff stage. 7.3.4 Group Stage Figure 1 - Group Stage Format
7.3.4.1 This stage will consist of 8 groups of 4 teams playing in a double elimination, best of 3 format. 7.3.4.2 The groups for this stage will be assembled by random draw and will contain the following teams:
7.3.4.3 Matches will proceed based on Figure 1 above. 7.3.4.3.1 The 2-0 team will be considered the group winner. 7.3.4.3.2 The 2-1 team will be considered the group runner-up. 7.3.4.4 The group stage and all subsequent stages will utilise both the map pick/ban and ship ban systems detailed in section 4.3 and 4.4. 7.3.5 Knockout Stage 7.3.5.1 The knockout stage will consist of a single elimination bracket (with a 3rd place game) containing the 16 teams that advanced from the group stage. 7.3.5.2 Group winners will be paired with group runners-up in the Round of 16 in a manner that no two teams that were in the same group can not meet until the final. 7.3.5.3 All matches EXCEPT the regional final will be played in a best-of-3 format. 7.3.5.4 The Regional Final will be played in a best-of-5 format. 7.3.6 EU Prize Pool - 136 Teams |
King of the Sea is a four-stage tournament. The tournament starts with a qualifying round for non-seeded teams, where those teams are narrowed down to 48 teams. Following the qualifying stage, teams will start the first group stage, where those 48 will compete to find the top 24. In the second group stage eight teams will be seeded into eight different groups based off of their rating from a Seeding Committee made up of the previous KOTS top 16 finishers. The remaining teams will be divided amongst the groups. From this, the top two teams in each group move on to the Regional Playoffs. In the Playoffs, a double elimination bracket is designed to crown the top three of the region. The final Stage is the International Finals, in which our top three teams will fight the top three from other servers. 7.4.1. Qualifying Stage Non-seeded teams must qualify for a position within the first Group Stage. In the Qualifying Stage, teams will play a series of Bo1 matches in a Swiss-style format. The top 48 finishing teams will advance to the Group Stage. This season, teams will be divided into four swiss divisions, Farragut, King, Prentice and Latorre Divisions. Teams entering the tournament during the qualifying stage will be distributed across these divisions based on calculations using the individual statistics of players on each team. Within these divisions, teams will play 5 rounds, each against a differing opponent. Final ranking will depend on the win total and tiebreaking factors. The top 12 teams from each division advance to the group stage. The Swiss tournament format is utilized to generate matchups, and the maps are a predetermined pool. Predetermined Map Pool for Swiss:
7.4.2. Group Stage There are two stages of the group bracket within this tournament. Both Stages will utilize map pick/ban and ship bans. The first stage takes the 48 teams that qualified from swiss and reduces them to 24 teams in 12 divisions of four teams. Groups will be labeled A-L. The teams within group A that is 2-0 and 2-1 are placed as A1 and A2 respectively. This pattern repeats across all 12 groups. These teams then join the seeds in group stage 2. The team with a score of 1-2 will be eliminated, receiving rank 33-48 rewards. The team with a score of 0-2 will also be eliminated, receiving rank 49-64 rewards. This stage is best of 3 per game, so there are a minimum of 4 games per team, maximum of 9. Qualifying teams and Seeded teams will play in the second Group Stage. Teams will be divided up into eight different groups, labeled A through H. Seeded teams will not be placed into the same Group. All teams that are eliminated in this stage receive rewards for 17-32. All group matches are best of 3. 7.4.3. Regional Playoffs This stage is made up of two sections, a winners bracket, and a 3rd place bracket. 7.4.4. Winners Bracket This stage is made up of four matches. All stages of the Winners bracket are best of five games. Placement into this stage is based on the below format. Prior to the beginning of each match series, teams will meet with their assigned referee to determine the map pool, and the ship bans. The Round of 16 and the Quarterfinals will occur on the 8th of May. The Semifinals and Finals will be on the 9th of May. The second match is the Quarterfinals (QF). In this match, eight teams compete, also in a best of five games series. Immediately following RS-1, teams will meet with their assigned referee to determine Map and Ship Bans. This match will be a best-of-five. Losers of these matches will be placed in the 3rd place bracket in the second stage. The third match is the Semifinals (SF). In this match, the final four teams compete. Immediately following QF, teams will meet with their assigned referee to determine Map and Ship Bans. This match will be a best-of-five. Ship Bans will also be per match. Losers of these matches will be placed in the 3rd place bracket in the fourth stage. The fourth and final match is the Finals (F). This matchup is the regional finals. This match will be a best-of-five using Ship and Map Bans. Matches in this stage will also be hosted by tournament organizers; teams have more pressing matters to attend to than room setup. 7.4.5. 3rd Place Bracket The first stage of the 3rd place bracket begins after the quarterfinals and features the defeated teams from the first round of the event. Placement follows the below format. The first and second rounds of the 3rd place bracket will occur on the 8th of May, and will be best-of-3 games. The third, fourth, and fifth round of this bracket will occur on the 9th of May, running at the same time as the Winners bracket, and as best of 5 games. The grand final for the event will occur at approximately the same time as the fourth stage of the third place bracket. The series that determines the third and fourth place teams will be the final match of the tournament, and occur after the grand finals. 7.3.6 NA Prize Pool - 104 Teams |
The format for King of the Sea XII (CIS) can be found in the translated rules document here. |
King of the Sea (Asia) is a three-stage tournament. Teams will begin in the qualifying stage. Eight teams will be seeded directly to the group stage, splitting into eight different groups based on KotS XI and clan battle season 12 “Greece” ranking. The remaining teams will be divided amongst the groups. From this, the top two teams in each group move on to the Regional Playoffs. In the Playoffs, they fight to be the top three teams from the region. 7.6.1. Qualifying Stage Non-seeded teams must qualify for a position within the Group Stage. In the Qualifying Stage, teams will play a series of Bo1 matches in a Swiss-style format. The top 24 finishing teams will advance to the Group Stage. This season, teams will be divided into two swiss divisions. Teams entering the tournament during the qualifying stage will be distributed across these divisions based on calculations using the individual statistics of players on each team. Within these divisions, teams will play 5 rounds, each against a differing opponent. Final ranking will depend on the win total and tiebreaking factors. The top 12 teams from each division advance to the group stage. The Swiss tournament format is utilized to generate matchups, and the maps are a predetermined pool. 7.6.2. Group Stage Seeded teams will play in the Group Stage, but will not face each other in this stage. In this stage we will begin using the ship bans. There are eight seeded teams on the ASIA server. All teams will compete using a double elimination format. 7.6.3. Regional Playoffs This stage is made up of four matches. The first match is RO16. In this match, sixteen teams compete. Placement within the playoffs bracket is dependent on initial seed. Group winners will play against group runner-ups in a best-of-3 matchup on predetermined maps. The second match is the RO8. This match is a best-of-3 on predetermined maps. This match occurs next week after the conclusion of RO16. The third match is the Semifinals. Immediately following RO8, representatives for the final four teams will meet with tournament organizers for a map pick/ban. Details on this process can be found in Section 4.3. Each set of teams will then compete on their own set of maps in a best-of-5. The winner is whoever obtains three game wins first. This match occurs after Quarterfinals. The fourth and final match is the Regional Finals. This match is conducted in a similar fashion to the Semifinals. Teams will conduct a map pick/ban. Teams will then compete on their own set of maps in a best-of-5. The two pairings in the Regional Finals have different names. The matchup between the first and second place teams is called the “Final.” The matchup between the third and fourth place teams is called the “Third-Place Match.” This distinction is necessary, as only the top three teams will advance to the International Finals. The top two slots are automatically filled by teams in the “Final.” The final slot is filled by the victor of the “Third-Place Match.” 7.6.4 ASIA Prize Pool - 48 Teams 7.6.5 Seed teams, Kots XI and Clan Battles Season “Greece” Final Rankings Top 3 from Kots XI and Top clans from Clan Battles Season “Greece”
7.6.6 Predetermined maps A.2.1 Qualifier
A.2.2. Group stage
A.2.3. Regional Playoffs
7.6.7 Schedule Qualifier : Sun 25 Apr Group stage : Sat 1 May RO 16 : Sun 2 May RO 8 + Semifinal : Sat 8 May Finals : Sun 9 May |
Map Name | Alpha Spawn | Bravo Spawn |
North | North | South |
Trap | Northwest | Southeast |
Crash Zone Alpha | Northwest | Southeast |
Northern Waters | North | South |
Land of Fire | North | South |
Loop | North | South |
Warrior’s Path | North | South |
NATION | BATTLESHIP | CRUISER | DESTROYER |
France | Bourgogne Republique | Colbert Henri IV | Kleber Marceau |
Germany | Großer Kurfürst | Hindenburg | Z-52 |
Italy | - | Venezia | - |
Japan | Shikishima Yamato | Yoshino Zao | Harugumo Hayate Shimakaze |
Pan-Asia | - | - | Yueyang |
Pan-Europe | - | - | Halland |
Soviet Union | Kremlin Slava | Alexander Nevsky Moskva Stalingrad | Grozovoi Khabarovsk |
United Kingdom | Conqueror | Goliath Minotaur Plymouth | Daring |
United States | Montana Ohio Vermont | Des Moines Salem Worcester Austin | Gearing |
This was the intended behaviour.