© vrchewal

Announcer Manager Pack Guide

version 1.0                                                        for Voice Artists

Product Page: vrchewal.com/unity/announcer-manager

Documentation: View Online

Asset Store: http://u3d.as/17vP

Pack Guide: View Online

Support: support@vrchewal.com

Jump To:

Introduction

Guidelines

Suggestions

Pack Helper and The Lab

Suggested Events by Category

Common

Action

RPG

Base

Quests

Tower Defense

Directions

Tournament

Weather

Sports

Racing

Tabletop

Time

Multiplayer Chat

Multiplayer Lobby

Game Modes

Introduction

Thank you for your interest in creating announcer packs for the Announcer Manager! This guide is designed to assist voice artists who wish to create packs for sale on the Unity Asset Store as complimentary products of the Announcer Manager. This document is the definitive guide to creating packs and the suggested events.

You are free to create packs in whatever style, theme and genre you choose. You can stand out by creating themed packs for each genre. For example, FPS WW2, FPS MOBA, FPS Medieval. Your mission is to create packs that fulfill the voice needs of the developer for their game.

It is important that you include all of the events in the common events list for your pack. They are common events that most games would find useful. We provide a pack template that can help you get started.

In addition, consider using some of the suggested events in the relevant categories below. Your pack’s genre and theme will determine the unique collection of events your pack requires. If you use the events in this document, please name the events exactly as they are listed so that developers can easily switch between packs without breaking their game.

If you are unfamiliar with how the Announcer Manager works, please visit the listing on the Asset Store and read the documentation. All links can be found above.

Contact us at vendors@vrchewal.com for more information and to be included on the official pack list once your pack is complete and ready for sale. Please be prepared to update your pack to stay current with the latest version of the Announcer Manager. Thank you!!!

Guidelines

Format

You should record your audio in PCM .WAV format with 16 bit depth and a 44.1khz or 48khz sample rate. All files should be clear of pops, hiss and otherwise technical errors. This will provide the developers with the highest quality audio for their games.

Lines

It is recommended that you record several announcements for every event. Some events will be heard dozens of times per game, so try to record a wide variety of lines.

Record at least one simple baseline announcement for each event and then record some more interesting lines as additional options. For example, for the “GameOver” event, you could record a simple “Game Over!” line and follow up with “It’s all done!”, “That’s a wrap” and “The End.”

Lastly, be brief, interesting and clear. Your goal is to improve the overall experience of the players and yet feel in tone with the game.

Naming

Your pack should have a unique name and preferably have the genre in the title. A few examples would be “Western Drunk FPS Pack” or “Polite Ogre Adventure Pack.”

Pack Hierarchy

See the Announcer Manager documentation for how to create packs, events and announcements. Specifically, the From Scratch section as well as the individual script sections for event and announcement options. When you are finished, please create a prefab for your pack.

Folder Structure

Your pack folder should be located within the Packs folder located Assets/Announcer Manager/Packs/YourPack. You can include a readme file with more information about the pack and ways to contact you. All audio files should be located within a subfolder called Audio.

folder-structure1.jpg   folder-structure2.jpg

Suggestions

After you include all the common events, you will want to expand your pack with events specific to your genre and theme. After all, this is your pack, time to get creative!

Your pack’s theme is where you can stand out from other packs in the same genre. For instance, a first person shooter pack can have hundreds of potential themes. You have endless opportunity to be creative with your theme selection and the events within the pack. Think about the unique moments for your genre and theme when creating events.

Your pack may fall under multiple genres. This is perfectly fine and quite common. Do your best to fulfill the needs of each genre, especially if you add the name of the genre in the title of your pack. For example, an RPG Baseball game would have both RPG and Sports events.

Please review the suggested events from the categories below. Most games can benefit from meta announcements such as multiplayer lobby, time, etc.

You may include as many announcements and events in your pack as you want. Use as many events as needed to achieve your theme, ranging from 1 to 5 announcements per event. This gives the developer a full range to choose from when developing their game.

Lastly, once your pack is completed and ready for the Unity Asset Store, you may send us a copy of the pack for review and inclusion on the official pack list. You can send us a dropbox or google drive link to vendors@vrchewal.com.

If you are a voice artist that is unfamiliar with Unity and do not know how to create the pack yourself, please contact us with your pack idea. If we accept your proposal, we will create the pack from your audio files, list it in our official unity asset store page, maintain future releases and pay you royalties on each sale.

Pack Helper and The Lab

We provide a Pack Helper tool that makes creating new packs an easy process. To access the Pack Helper, in Unity go to Window → Announcer Manager → Pack Helper.

The Pack Helper assists in creating and managing your packs. It can build your folders, create events from a template, import your audio files, and much more. It is the first place to start when creating a pack.

The Lab is a scene for testing your packs and events. It compliments the Pack Helper nicely allowing you to create and test on the fly.


Suggested Events by Category

It is important to add all of the common events for your pack to be included in the official pack list. The remaining categories are just suggestions, but if you do use them, please use the same naming convention. This will make it easier for developers to switch between packs and know that event names will match. Let us know if we are missing events or categories!

Events

Description

Common

Welcome

Welcome the player to the game.

GameOver

The end of the game.

StartLevel

The start of the match or level.

EndLevel

The end of the match or level.

StartTraining

The start of the tutorial or training level.

EndTraining

The tutorial or training level is complete.

Idle

Nothing has happened for a while.

Paused

The game is paused.

Victory

The player won the game/match/mission.

Defeat

The player lost the game/match/mission.

Draw

The match is a draw.

Positive

Congratulate the player on a job well done.

Negative

The player did something negative.

Action

Attack

The player attacks a target.

Defend

The player defends against an attack.

Hit

The player hit the target.

Miss

The player missed the target.

HeadShot

Killed an opponent by shooting in the head.

CriticalHit

Completed an attack with bonus damage.

MortalHit

A mortal wound delivered to opponent.

Kill

The player killed an opponent.

FirstBlood

The first kill of the game.

ExcitedKill

Player killed opponent with gusto. Show off your creativity!

DoubleKill

Two kills at once.

TripleKill

Three kills at once.

KillingSpree

Multiple kills in a row without dying.

TakingDamage

The player is taking damage.

Dead

The player died.

Respawn

The player respawned after death.

RPG

LevelUp

The player has leveled up.

ChooseAbility

The player can choose an ability, spell or skill.

ItemPurchased

The player purchased an item.

InsufficientFunds

The player does not have enough funds to purchase item.

Base

BaseAttacked

The player’s base or waypoint is under attack.

DefendBase

A call to defend the base or waypoint.

AttackEnemyBase

A call to attack the enemy base or waypoint.

RepairsNeeded

Repairs to either buildings or personnel are needed.

CapturingEnemyBase

The player is capturing the enemy base or waypoint.

EnemyCapturingBase

The enemy is capturing the player’s base or waypoint.

BaseCaptured

The player’s base or waypoint has been captured.

CapturedEnemyBase

The player captured an enemy base or waypoint.

Quests

QuestAvailable

The player can start a quest.

QuestStart

The quest has started.

QuestComplete

The player completed a quest.

QuestFailed

The player failed to complete a quest.

Award

The player received an award.

Tower Defense

TowerUnderAttack

Player’s tower is under attack.

TowerDestroyed

Player’s tower has been destroyed.

TowerDefend

Player must defend their tower.

TowerRepair

Player’s tower is in need of repairs.

TowerUpgrade

A tower upgrade is available.

TowerUpgraded

A tower upgrade is complete.

TowerComplete

A tower has completed building.

WaveStart

The next wave of creeps has started.

WaveEnd

The current wave of creeps has finished.

Directions

North

North.

South

South.

East

East.

West

West.

UnknownDirection

Unsure of the direction.

CenterDirection

In the center of town, camp, base, etc.

{Direction}Threat

Threats and dangers to the {North,South,East,West,Unknown, Center}.

{Direction}Positive

Fortune and adventure to the {North,South,East,West,Unknown, Center}.

{Direction}Neutral

Something is coming from the {North,South,East,West,Unknown, Center}.

Tournament

AdvanceRound

The player has advanced to the next round.

Eliminated

The player has been eliminated from the tournament.

Qualifiers

The qualifying rounds.

Quarterfinals

The quarterfinals.

Semifinals

The semifinals.

Finals

The finals.

Championship

The championship match.

FirstPlace

Won first place.

SecondPlace

Won second place.

ThirdPlace

Won third place.

Weather

SeasonChange

The season is about to change.

SeasonChanging

The season is changing.

WeatherClear

The weather is clearing up and looks peaceful.

WeatherOminous

The weather looks ominous and threatening.

Spring

Spring is here.

Summer

Summer is here.

Autumn

Autumn is here.

Winter

Winter is here.

Rain

It is raining.

RainForecast

Looks like it might rain.

Snow

It is snowing.

SnowForecast

Looks like it might snow.

Fog

The fog is here.

FogForecast

The fog is coming.

Blizzard

The blizzard is here.

BlizzardForecast

The blizzard is coming.

Sunshine

It is a nice sunny day.

SunshineForecast

Looks like it might be a nice sunny day.

Wind

The wind is high.

WindForecast

High risk of high wind.

Tornado

A tornado is here.

TornadoForecast

A tornado is coming.

DustStorm

A dust storm is here.

DustStormForecast

A dust storm is coming.

Wildfire

A wildfire is raging.

WildfireForecast

A wildfire is coming.

Tsunami

A tsunami is here.

TsunamiForecast

A tsunami is coming.

Hurricane

A hurricane is here.

HurricaneForecast

A hurricane is coming.

Earthquake

An earthquake is happening.

EarthquakeForecast

An earthquake is expected.

Volcano

The volcano is erupting.

VolcanoForecast

The volcano is expected to erupt.

Sports

OutBounds

Out of bounds.

Penalty

Penalty play or move.

TimeOut

A timeout is called.

Substitution

A player substitution is made.

Racing

StartRace

The start of the race, green flag.

EndRace

Checkered flag, the race is finished.

Caution

The yellow flag, caution.

FinalLap

The final lap.

PitReturn

Time to return to the pit, black flag.

Crash

The player crashed.

Drafting

The player is drafting behind another driver.

Donut

The player spins the car in a circle.

Slingshot

The player slingshots around another driver.

Blowup

The player’s car blew up.

Repairs

The player’s car needs repairs.

Passed

The player was passed by another driver.

Passing

The player is passing another driver.

Lapped

The player was lapped by the lead driver.

Lapping

The player is lapping another driver.

FastestLap

A new personal best for the player

FastestRace

A new personal best for the player.

Tabletop

StartTurn

The start of the player’s turn/move.

EndTurn

The end of the player’s turn/move.

ChooseDeck

The player must choose a card deck.

ChooseCard

The player must choose a card.

RollDice

The player must roll the dice.

Time

Dusk

Dusk has come.

Day

Day has come.

Daybreak

Day is breaking.

Night

Night has come.

Nightfall

Night is falling.

Dawn

Dawn has come.

TenMinutes

Ten minutes remaining.

FiveMinutes

Five minutes remaining.

OneMinute

One minute remaining.

ThirtySeconds

Thirty seconds remaining.

TenSeconds

Ten seconds remaining.

Five

Five seconds in the countdown.

Four

Four seconds in the countdown.

Tree

Three seconds in the countdown.

Two

Two seconds in the countdown.

One

One second in the countdown.

BonusTime

Bonus time added to the match.

TimeExpired

The time expired and the match is over.

Overtime

The match goes into extra time.

Multiplayer Chat

ChatHappy

Player communication, a positive reaction to the game event.

ChatUnhappy

Player communication, a negative reaction to the game event.

ChatAffirmative

Player communication, in agreement.

ChatNegative

Player communication, does not agree.

ChatHelp

Player communication, needs help.

ChatReady

Player communication, player is ready.

ChatObjective

Player communication, moving to objective.

ChatFire

Player communication, command to fire at enemy.

ChatGoGoGo

Player communication, initiating a play or tactic.

ChatRetreat

Player communication, retreat to safe position.

ChatEnemyDown

Player communication, killed an enemy.

ChatEnemySighted

Player communication, spotted an enemy.

ChatEnemyMissing

Player communication, enemy is missing.

ChatInPosition

Player communication, in position and waiting.

ChatStayTogether

Player communication, stay together as a team.

ChatHit

Player communication, player is taking damage.

ChatClear

Player communication, the area is safe and clear of enemies.

Multiplayer Lobby

Connected

Player connected to a multiplayer match.

Disconnected

Player disconnected from a multiplayer match.

Reconnected

Player reconnected to a multiplayer match.

Ready

Player ready to start match.

PlayerPick

Player’s turn to pick.

EnemyPick

The enemy’s turn to pick.

PlayerForfeit

Player forfeited the match.

EnemyForfeit

The enemy forfeited the match.

VoteStart

Voting has begun.

VoteEnd

Voting has finished.

BanPick

Player’s turn to ban.

BanStart

The start of the ban phase.

BanEnd

The end of the ban phase.

Game Modes

ModeTraining

Training mode.

ModeCaptureFlag

Capture the flag.

ModeKingHill

King of the hill.

ModeEscort

Escort the VIP.

ModeVersus

One vs one, team vs team.

ModeCoop

Cooperative.

ModeDefuse

Defuse the bomb.

ModeRescue

Rescue the hostages.

ModePayload

Move the payload to an objective.

ModeDeathmatch

Deathmatch.

ModeDraft

Hero drafting.

ModeEasy

Easy difficulty mode.

ModeNormal

Normal difficulty mode.

ModeHard

Hard difficulty mode.