Announcer Manager Pack Guide
version 1.0 for Voice Artists
Product Page: vrchewal.com/unity/announcer-manager
Documentation: View Online
Asset Store: http://u3d.as/17vP
Pack Guide: View Online
Support: support@vrchewal.com
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Introduction
Thank you for your interest in creating announcer packs for the Announcer Manager! This guide is designed to assist voice artists who wish to create packs for sale on the Unity Asset Store as complimentary products of the Announcer Manager. This document is the definitive guide to creating packs and the suggested events.
You are free to create packs in whatever style, theme and genre you choose. You can stand out by creating themed packs for each genre. For example, FPS WW2, FPS MOBA, FPS Medieval. Your mission is to create packs that fulfill the voice needs of the developer for their game.
It is important that you include all of the events in the common events list for your pack. They are common events that most games would find useful. We provide a pack template that can help you get started.
In addition, consider using some of the suggested events in the relevant categories below. Your pack’s genre and theme will determine the unique collection of events your pack requires. If you use the events in this document, please name the events exactly as they are listed so that developers can easily switch between packs without breaking their game.
If you are unfamiliar with how the Announcer Manager works, please visit the listing on the Asset Store and read the documentation. All links can be found above.
Contact us at vendors@vrchewal.com for more information and to be included on the official pack list once your pack is complete and ready for sale. Please be prepared to update your pack to stay current with the latest version of the Announcer Manager. Thank you!!!
Guidelines
Format
You should record your audio in PCM .WAV format with 16 bit depth and a 44.1khz or 48khz sample rate. All files should be clear of pops, hiss and otherwise technical errors. This will provide the developers with the highest quality audio for their games.
Lines
It is recommended that you record several announcements for every event. Some events will be heard dozens of times per game, so try to record a wide variety of lines.
Record at least one simple baseline announcement for each event and then record some more interesting lines as additional options. For example, for the “GameOver” event, you could record a simple “Game Over!” line and follow up with “It’s all done!”, “That’s a wrap” and “The End.”
Lastly, be brief, interesting and clear. Your goal is to improve the overall experience of the players and yet feel in tone with the game.
Naming
Your pack should have a unique name and preferably have the genre in the title. A few examples would be “Western Drunk FPS Pack” or “Polite Ogre Adventure Pack.”
Pack Hierarchy
See the Announcer Manager documentation for how to create packs, events and announcements. Specifically, the From Scratch section as well as the individual script sections for event and announcement options. When you are finished, please create a prefab for your pack.
Folder Structure
Your pack folder should be located within the Packs folder located Assets/Announcer Manager/Packs/YourPack. You can include a readme file with more information about the pack and ways to contact you. All audio files should be located within a subfolder called Audio.
Suggestions
After you include all the common events, you will want to expand your pack with events specific to your genre and theme. After all, this is your pack, time to get creative!
Your pack’s theme is where you can stand out from other packs in the same genre. For instance, a first person shooter pack can have hundreds of potential themes. You have endless opportunity to be creative with your theme selection and the events within the pack. Think about the unique moments for your genre and theme when creating events.
Your pack may fall under multiple genres. This is perfectly fine and quite common. Do your best to fulfill the needs of each genre, especially if you add the name of the genre in the title of your pack. For example, an RPG Baseball game would have both RPG and Sports events.
Please review the suggested events from the categories below. Most games can benefit from meta announcements such as multiplayer lobby, time, etc.
You may include as many announcements and events in your pack as you want. Use as many events as needed to achieve your theme, ranging from 1 to 5 announcements per event. This gives the developer a full range to choose from when developing their game.
Lastly, once your pack is completed and ready for the Unity Asset Store, you may send us a copy of the pack for review and inclusion on the official pack list. You can send us a dropbox or google drive link to vendors@vrchewal.com.
If you are a voice artist that is unfamiliar with Unity and do not know how to create the pack yourself, please contact us with your pack idea. If we accept your proposal, we will create the pack from your audio files, list it in our official unity asset store page, maintain future releases and pay you royalties on each sale.
Pack Helper and The Lab
We provide a Pack Helper tool that makes creating new packs an easy process. To access the Pack Helper, in Unity go to Window → Announcer Manager → Pack Helper.
The Pack Helper assists in creating and managing your packs. It can build your folders, create events from a template, import your audio files, and much more. It is the first place to start when creating a pack.
The Lab is a scene for testing your packs and events. It compliments the Pack Helper nicely allowing you to create and test on the fly.
Suggested Events by Category
It is important to add all of the common events for your pack to be included in the official pack list. The remaining categories are just suggestions, but if you do use them, please use the same naming convention. This will make it easier for developers to switch between packs and know that event names will match. Let us know if we are missing events or categories!
Events | Description |
Common |
Welcome | Welcome the player to the game. |
GameOver | The end of the game. |
StartLevel | The start of the match or level. |
EndLevel | The end of the match or level. |
StartTraining | The start of the tutorial or training level. |
EndTraining | The tutorial or training level is complete. |
Idle | Nothing has happened for a while. |
Paused | The game is paused. |
Victory | The player won the game/match/mission. |
Defeat | The player lost the game/match/mission. |
Draw | The match is a draw. |
Positive | Congratulate the player on a job well done. |
Negative | The player did something negative. |
Action |
Attack | The player attacks a target. |
Defend | The player defends against an attack. |
Hit | The player hit the target. |
Miss | The player missed the target. |
HeadShot | Killed an opponent by shooting in the head. |
CriticalHit | Completed an attack with bonus damage. |
MortalHit | A mortal wound delivered to opponent. |
Kill | The player killed an opponent. |
FirstBlood | The first kill of the game. |
ExcitedKill | Player killed opponent with gusto. Show off your creativity! |
DoubleKill | Two kills at once. |
TripleKill | Three kills at once. |
KillingSpree | Multiple kills in a row without dying. |
TakingDamage | The player is taking damage. |
Dead | The player died. |
Respawn | The player respawned after death. |
RPG |
LevelUp | The player has leveled up. |
ChooseAbility | The player can choose an ability, spell or skill. |
ItemPurchased | The player purchased an item. |
InsufficientFunds | The player does not have enough funds to purchase item. |
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Base |
BaseAttacked | The player’s base or waypoint is under attack. |
DefendBase | A call to defend the base or waypoint. |
AttackEnemyBase | A call to attack the enemy base or waypoint. |
RepairsNeeded | Repairs to either buildings or personnel are needed. |
CapturingEnemyBase | The player is capturing the enemy base or waypoint. |
EnemyCapturingBase | The enemy is capturing the player’s base or waypoint. |
BaseCaptured | The player’s base or waypoint has been captured. |
CapturedEnemyBase | The player captured an enemy base or waypoint. |
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Quests |
QuestAvailable | The player can start a quest. |
QuestStart | The quest has started. |
QuestComplete | The player completed a quest. |
QuestFailed | The player failed to complete a quest. |
Award | The player received an award. |
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Tower Defense |
TowerUnderAttack | Player’s tower is under attack. |
TowerDestroyed | Player’s tower has been destroyed. |
TowerDefend | Player must defend their tower. |
TowerRepair | Player’s tower is in need of repairs. |
TowerUpgrade | A tower upgrade is available. |
TowerUpgraded | A tower upgrade is complete. |
TowerComplete | A tower has completed building. |
WaveStart | The next wave of creeps has started. |
WaveEnd | The current wave of creeps has finished. |
Directions |
North | North. |
South | South. |
East | East. |
West | West. |
UnknownDirection | Unsure of the direction. |
CenterDirection | In the center of town, camp, base, etc. |
{Direction}Threat | Threats and dangers to the {North,South,East,West,Unknown, Center}. |
{Direction}Positive | Fortune and adventure to the {North,South,East,West,Unknown, Center}. |
{Direction}Neutral | Something is coming from the {North,South,East,West,Unknown, Center}. |
Tournament |
AdvanceRound | The player has advanced to the next round. |
Eliminated | The player has been eliminated from the tournament. |
Qualifiers | The qualifying rounds. |
Quarterfinals | The quarterfinals. |
Semifinals | The semifinals. |
Finals | The finals. |
Championship | The championship match. |
FirstPlace | Won first place. |
SecondPlace | Won second place. |
ThirdPlace | Won third place. |
Weather |
SeasonChange | The season is about to change. |
SeasonChanging | The season is changing. |
WeatherClear | The weather is clearing up and looks peaceful. |
WeatherOminous | The weather looks ominous and threatening. |
Spring | Spring is here. |
Summer | Summer is here. |
Autumn | Autumn is here. |
Winter | Winter is here. |
Rain | It is raining. |
RainForecast | Looks like it might rain. |
Snow | It is snowing. |
SnowForecast | Looks like it might snow. |
Fog | The fog is here. |
FogForecast | The fog is coming. |
Blizzard | The blizzard is here. |
BlizzardForecast | The blizzard is coming. |
Sunshine | It is a nice sunny day. |
SunshineForecast | Looks like it might be a nice sunny day. |
Wind | The wind is high. |
WindForecast | High risk of high wind. |
Tornado | A tornado is here. |
TornadoForecast | A tornado is coming. |
DustStorm | A dust storm is here. |
DustStormForecast | A dust storm is coming. |
Wildfire | A wildfire is raging. |
WildfireForecast | A wildfire is coming. |
Tsunami | A tsunami is here. |
TsunamiForecast | A tsunami is coming. |
Hurricane | A hurricane is here. |
HurricaneForecast | A hurricane is coming. |
Earthquake | An earthquake is happening. |
EarthquakeForecast | An earthquake is expected. |
Volcano | The volcano is erupting. |
VolcanoForecast | The volcano is expected to erupt. |
Sports |
OutBounds | Out of bounds. |
Penalty | Penalty play or move. |
TimeOut | A timeout is called. |
Substitution | A player substitution is made. |
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Racing |
StartRace | The start of the race, green flag. |
EndRace | Checkered flag, the race is finished. |
Caution | The yellow flag, caution. |
FinalLap | The final lap. |
PitReturn | Time to return to the pit, black flag. |
Crash | The player crashed. |
Drafting | The player is drafting behind another driver. |
Donut | The player spins the car in a circle. |
Slingshot | The player slingshots around another driver. |
Blowup | The player’s car blew up. |
Repairs | The player’s car needs repairs. |
Passed | The player was passed by another driver. |
Passing | The player is passing another driver. |
Lapped | The player was lapped by the lead driver. |
Lapping | The player is lapping another driver. |
FastestLap | A new personal best for the player |
FastestRace | A new personal best for the player. |
Tabletop |
StartTurn | The start of the player’s turn/move. |
EndTurn | The end of the player’s turn/move. |
ChooseDeck | The player must choose a card deck. |
ChooseCard | The player must choose a card. |
RollDice | The player must roll the dice. |
Time |
Dusk | Dusk has come. |
Day | Day has come. |
Daybreak | Day is breaking. |
Night | Night has come. |
Nightfall | Night is falling. |
Dawn | Dawn has come. |
TenMinutes | Ten minutes remaining. |
FiveMinutes | Five minutes remaining. |
OneMinute | One minute remaining. |
ThirtySeconds | Thirty seconds remaining. |
TenSeconds | Ten seconds remaining. |
Five | Five seconds in the countdown. |
Four | Four seconds in the countdown. |
Tree | Three seconds in the countdown. |
Two | Two seconds in the countdown. |
One | One second in the countdown. |
BonusTime | Bonus time added to the match. |
TimeExpired | The time expired and the match is over. |
Overtime | The match goes into extra time. |
Multiplayer Chat |
ChatHappy | Player communication, a positive reaction to the game event. |
ChatUnhappy | Player communication, a negative reaction to the game event. |
ChatAffirmative | Player communication, in agreement. |
ChatNegative | Player communication, does not agree. |
ChatHelp | Player communication, needs help. |
ChatReady | Player communication, player is ready. |
ChatObjective | Player communication, moving to objective. |
ChatFire | Player communication, command to fire at enemy. |
ChatGoGoGo | Player communication, initiating a play or tactic. |
ChatRetreat | Player communication, retreat to safe position. |
ChatEnemyDown | Player communication, killed an enemy. |
ChatEnemySighted | Player communication, spotted an enemy. |
ChatEnemyMissing | Player communication, enemy is missing. |
ChatInPosition | Player communication, in position and waiting. |
ChatStayTogether | Player communication, stay together as a team. |
ChatHit | Player communication, player is taking damage. |
ChatClear | Player communication, the area is safe and clear of enemies. |
Multiplayer Lobby |
Connected | Player connected to a multiplayer match. |
Disconnected | Player disconnected from a multiplayer match. |
Reconnected | Player reconnected to a multiplayer match. |
Ready | Player ready to start match. |
PlayerPick | Player’s turn to pick. |
EnemyPick | The enemy’s turn to pick. |
PlayerForfeit | Player forfeited the match. |
EnemyForfeit | The enemy forfeited the match. |
VoteStart | Voting has begun. |
VoteEnd | Voting has finished. |
BanPick | Player’s turn to ban. |
BanStart | The start of the ban phase. |
BanEnd | The end of the ban phase. |
Game Modes |
ModeTraining | Training mode. |
ModeCaptureFlag | Capture the flag. |
ModeKingHill | King of the hill. |
ModeEscort | Escort the VIP. |
ModeVersus | One vs one, team vs team. |
ModeCoop | Cooperative. |
ModeDefuse | Defuse the bomb. |
ModeRescue | Rescue the hostages. |
ModePayload | Move the payload to an objective. |
ModeDeathmatch | Deathmatch. |
ModeDraft | Hero drafting. |
ModeEasy | Easy difficulty mode. |
ModeNormal | Normal difficulty mode. |
ModeHard | Hard difficulty mode. |